Update log
Full Digital TableTops VTT update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
This update adds a new feature which has a very niche use-case: you can now lock movement for all tokens that aren't the active token during combat.
"During combat" in this sense just means the initiative tracker is active. "Active token" is the one with a yellow border around it on the initiative tracker.
Click the gear ion in the top-right to open the settings menu to enable this feature (it is disabled by default)
Simply left-click any tile along the top initiative tracker to select the active token. If a token is not selected, it cannot be moved by the players. All tokens can always be moved by the DM at all times.
It (along with a few other minor features) haven't been ported over the web/mobile client yet but it definitely will be.
So what this is mainly for is infrared touch screens have a physical hardware limitation that when too many objects are close together, it loses track of which touch corresponds to which object. Most of the time this is fine, but you might find that tokens keep swapping positions and other weird stuff when bunched together.
It isn't perfect and literally cannot be on that type of hardware - it is a matter of physics really. But this does help a little. I have a few more minor tricks in mind to improve things a tiny bit more even.
This VTT already is the best of the best when it comes to infrared touch support. There's very little competition and what competition there is, they're pretty far behind IMO. I'm dedicated to continuing to improve this particular aspect as that is what I actually make money on - selling infrared touch screens (and non-touch displays aw well) on my website.
Thanks to user "toothymcshark" for the suggestion on the community discussion forums for the token movement lock feature.
Source
