Digital TableTops VTT
Steam News 24 March 20261mo ago

One of the biggest updates yet!

Lot's to go over here. Reminder: everything should be pretty intuitive but you can always click the "?" at any time using the program for a quick run-down of what's important for that screen. New feature: Assets An asse…

Update log

Full Digital TableTops VTT update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions2 changes0 removals
  • Maps
  • Gameplay
  • Performance
addedNew feature: AssetsAn asset is basically an image you can add to a map. Similar to a token, but it does not have a border and cannot give off light. It has no features at all really other than size/position.
addedNew feature: AssetsWith this you can add traps, spell effects, roofs to buildings, etc.
addedPerformance improvements for lightingWith the addition of "line of sight" a few releases ago, performance really took a hit. Due to all the new calculations being performed for each token. It should be a bit better now, with the downside of hard light textures being a bit blurry. If this ends up being something that bothers people, I will add a toggle for "high quality light textures" or similar. With soft light it looks great still.
changedChanges to how tokens/maps are loadedNow ALL maps and tokens are available at any time during a session. Not just the favorited ones. This has been an often requested feature. Favorites are shown at the top of the list, but all tokens and maps are ready to load at any time.
addedNew right-click menuYou'll notice you no longer add tokens by dragging them onto the map from a dedicated menu. So where did they go?
changedNew right-click menuWell now there is a much improved right-click menu. The icons in the menu should be pretty self-explanatory. You can

Lot's to go over here. Reminder: everything should be pretty intuitive but you can always click the "?" at any time using the program for a quick run-down of what's important for that screen.

New feature: Assets

An asset is basically an image you can add to a map. Similar to a token, but it does not have a border and cannot give off light. It has no features at all really other than size/position.

With this you can add traps, spell effects, roofs to buildings, etc.

There is a "layer" property that is not implement quite yet. That will be whether it is drawn above or below player tokens and fog, for example. And with that you'll be able to toggle it's visibility to players.

Assets have not been implemented in the web/mobile build yet. So they won't show up there.

Performance improvements for lighting

With the addition of "line of sight" a few releases ago, performance really took a hit. Due to all the new calculations being performed for each token. It should be a bit better now, with the downside of hard light textures being a bit blurry. If this ends up being something that bothers people, I will add a toggle for "high quality light textures" or similar. With soft light it looks great still.

Changes to how tokens/maps are loaded

Now ALL maps and tokens are available at any time during a session. Not just the favorited ones. This has been an often requested feature. Favorites are shown at the top of the list, but all tokens and maps are ready to load at any time.

In-play menu completely reworked

The "main" menu during a session is now totally different. Instead of different sub-menus for lighting and such, it's all a single menu. Clicking the Digital TableTops logo in the top-left will still hide the menu. And there are more, less frequently used options hidden in the settings menu (gear icon in top-right).

New right-click menu

You'll notice you no longer add tokens by dragging them onto the map from a dedicated menu. So where did they go?

Well now there is a much improved right-click menu. The icons in the menu should be pretty self-explanatory. You can

- Measure distance - Ping the location to players - Add tokens - Add assets - Add notes - Add lights

I think that just about covers everything. There are still some rough edges and minor features I want to add. And the web/mobile version is now lagging behind pretty bad. But all-in-all lots of really good progress lately!

If you haven't already, please take the time to leave a quick review. I am only 5 away from being considered "very positive" :)

Source

Steam News / 24 March 2026

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