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Steam News3 March 20266mo ago

Static Lighting now available!

For all the details, check out the lighting tutorial here: https://steamcommunity.com/app/3073720/discussions/0/756178376553825310/ Short version: lights are imported from uvtt (dd2vtt) files or Foundry modules.

Full notes

Full Digital TableTops VTT update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Maps
addedShort version: lights are imported from uvtt (dd2vtt) files or Foundry modules. You can manually add static lights during a session as well.
changedI've made some good progress on completely re-working how tokens and maps are presented on the main menu and in session. There is a still quite a lot of work left, but pretty soon you will be able to filter maps and tokens by customizable keywords.

Digital TableTops VTT changes

addedShort version: lights are imported from uvtt (dd2vtt) files or Foundry modules. You can manually add static lights during a session as well.
changedI've made some good progress on completely re-working how tokens and maps are presented on the main menu and in session. There is a still quite a lot of work left, but pretty soon you will be able to filter maps and tokens by customizable keywords.

For all the details, check out the lighting tutorial here: https://steamcommunity.com/app/3073720/discussions/0/756178376553825310/

Short version: lights are imported from uvtt (dd2vtt) files or Foundry modules. You can manually add static lights during a session as well.

I've made some good progress on completely re-working how tokens and maps are presented on the main menu and in session. There is a still quite a lot of work left, but pretty soon you will be able to filter maps and tokens by customizable keywords.

Source

Steam News / 3 March 2026

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