Update log
Full Diesel Railcar Simulator update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- Fixes
- Workshop
- Performance
Scenery patch 17 is now live with the following changes:
Visuals
Added FSR3 upscaling/anti-aliasing method. You can select this from the anti-aliasing menu on the graphics screen. There's also another drop-down menu below for selecting the rendering resolution when using FSR3. Reducing the rendering resolution should yield higher frame rates with relatively small impact on visual quality
Editors
Fixed crash in train editor when regenerating vehicle guid
Fixed problem with terrain node height being drawn over node information in route editor if they're close to each other
Improved editor side panel form layout
Added chain subdivision tools to route editor
Miscellaneous
Updated the project from Unity 2019 to Unity 2022. This may affect the performance and stability of the game, hopefully in a positive way
Fixed possible crash when starting sim and quickly cancelling it
Fixed possible crash when loading scenery (Rural line)
Enabled physical key layouts. This means that the default keys always correspond to their physical location on a QWERTY keyboard, even when using another layout like QWERTZ or AZERTY
Optimised DDS texture loading during the sim
What's next?
The next major update will be the gameplay update, to be released in 2025, along with smaller patches as required.
Source
