In this update7
Full notes
Full Diesel Railcar Simulator update
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What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Performance
- Workshop
Diesel Railcar Simulator changes
Gameplay patch 2
The second gameplay patch is now live with the following changes:
Penalties, scoring and achievements
Fixed "moved at booked stop" penalty to not trigger too early when coupling onto another train
Changed "driving from wrong cab" penalty to only trigger at 5+ mph
Changed "powering against brakes" penalty to only apply if power and brake are both at least 50%
Added a penalty for running with the handbrake on
Added a penalty for changing gears without shutting power first
Reduced the effect of economy on overall score
Fixed perfection achievement to trigger for runs shorter than 10 miles
Controls
Fixed railcar reverser handle to work with the mouse scroll wheel
Fixed power handle to be off for rolling starts
HUD
Fixed HUD station stop progress bar
Added HUD view menu options for changing to next/previous car (useful for gamepads)
Added HUD view menu options for changing cabs (useful for gamepads)
GUI
Improved controls configuration screen colours to show which element is active in order to make keyboard and gamepad navigation easier
Attempted to fix a possible crash in the main menu career options
Fixed train interior views to remember the last position and viewing direction in some cases
Added interior view tilt angle setting (defaults to 15 degrees)
Train editor
Fixed train editor to not spawn new vehicles on top of old ones
Fixed the train stopping option to stop some vehicles properly
Fixed train editor to play sounds
Fixed a possible audio related crash in the train editor
Fixed a possible crash when exiting the train editor
Miscellaneous
Fixed rescue scenarios to work for Meltham Model Railway trams
Fixed various pathfinding failures
Fixed a problem causing some objects (like speed limit signs) to be missing or look wrong when doing multiple runs without restarting the game
Changed vehicle database to match vehicles also by name in addition to the vehicle GUID. This should help preventing modded timetables from breaking down if the GUID of a train mod changes on the Workshop
Reduced chance of heavy fog and overcast sky
What's next?
Another patch coming soon
Source
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