Update log
Full Diesel Railcar Simulator update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Maps
- Gameplay
Scenery patch 15 is now live with the following changes:
Editors
Fixed timetable editor becoming unresponsive in some cases after deleting a template from the side panel
Fixed advanced service pattern generation in timetable editor to have drop-down lists for choosing preceding or succeeding templates
Made node material name matching more robust against small variances in material names
Fixed sound packing in train editor to use case-insensitive file names similar to unpacked sound files. (Requires repacking)
Added formation cloning option to timetable editor
Visuals
Improved terrain texture detailing with tessellation and noise
Improved grey and beige ballast textures
Replaced brown ballast texture with a better one
Reduced grass texture colour saturation and made it slightly darker
Reduced vegetation size to more realistic proportions and increased density
Added anti-aliasing to distant terrain
Improved positioning of track sleepers and fastenings to prevent them from being too close to each other at track section ends
Fixed incorrect switch rail animation when a turnout is connected to a 90-degree curve
Fixed terrain loading to prevent a stripe of wrong texture appearing near the edge of some terrain tiles
Disabled min/max ground deviation for default track types to prevent camera from shaking when close to track in helicopter mode. The new improved terrain textures have similar visual irregularity anyway
Miscellaneous
Fixed possible division by zero that caused terrain to become corrupt around truncated track or road sections
Clamped camera pitch angle to prevent the camera from turning upside down
What's next?
The next major update will be the gameplay update, to be released in early 2025, along with smaller patches as required.
Source
