Update log
Full Diesel Railcar Simulator update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Fixes
- Performance
- UI and audio
- Gameplay
- Server
Scenery patch 14 is now live with the following changes:
Editors
Fixed train editor rails to reload after making changes
Fixed timetable editor to stop test run when deleting its template during the run
Fixed route editor scenery view to render long chain links correctly
Fixed scenery view in route editor to update automatically after moving a terrain node
Fixed height for single points (like when moving a node that follows terrain) to match the visual terrain outside the area defined by terrain nodes
Prevented node from rotating in route editor when trying to move it by dragging
Added tooltips and changed the user interface for some terrain node/preset properties for convenience
Traffic
Fixed spawning of some static formations (Lambourn RAF Welford shunting)
Fixed AI signaller problem with some reversing moves (RAF Welford Shunting)
Fixed AI driver issue with circular tracks
Fixed AI driver stopping at the wrong place and getting stuck at some stations (Wilanowska Kolej Dojazdowa)
Fixed AI driver trying to move in the wrong direction when trying to correct its wrong stopping position
Fixed some other cases of AI driver getting stuck
Visuals
Fixed culling problem for some custom models when instanced rendering is active (models would disappear too early near the camera)
Fixed height mismatch between terrain and other scenery in some cases when there's a zone that affects terrain height
Disabled exhaust gas shadows because they don't display correctly on Linux
Widened service list in run menu
Miscellaneous
Fixed custom stereo sound distortion
Optimised terrain loading
What's next?
The next major update will be the gameplay update, to be released in early 2025, along with smaller patches as required.
Note the new Discord server
Source
