Update log
Full Diesel Railcar Simulator update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Fixes
- Store
- Gameplay
- Maps
Scenery patch 13 is now live with the following changes:
Editors
Fixed occasional LOD generation crash when pressing F5 in editor
Fixed possible crash when tree min cluster size is greater or equal to max cluster size
Fixed possible crash when editing grids in route editor
Fixed chain "set first node as parent" option to work properly when some of the nodes already have parents
Fixed autogen turnout fastenings and sleepers to refresh automatically after making changes without having to press F5
Changed "clone and move node" option in route editor to also clone all scenery items like chains and zones associated with the node or its children
Made empty nodes visible in the route editor scenery mode
Added "copy to clipboard" option for entity IDs in editors
Changed sound file names in the train editor to be single-line fields because having a line break in the file name can cause a crash
Traffic
Fixed possible pathfinding related crash during simulation
Fixed pathfinding bug that might cause the found path to be too short for the train
Fixed bug that might cause a stop to register even if the train is not correctly within the stopping area
Fixed AI trains to not end their run before the departure time of the last stop. Otherwise they might disappear even if another train is meant to join them
Fixed driving AI to not be overly cautious when coupling onto another train in some cases
Improved signaller AI by making it return signals to danger more quickly after the train has passed
Improved signaller AI by making it clear enough signals to ensure clear distants where possible
Visuals
Fixed potential problem with custom materials not loading properly
Fixed broken rails at some locations like near Kempsford Lower Level on the Westfords route
Fixed broken fences around buildings between Haveford West and New Mimms on the Westfords route
Fixed autogen turnout fastenings for custom track types to display properly
Fixed broken switch animations for track sections with turn greater than 90 degrees
Fixed problem with autogen turnout fastenings being off-centre
Fixed regular and autogen sleeper wooden material properties to match
Changed track irregularity parameters to fade out near nodes to ensure continuous rails
Disabled instanced shadow rendering for transparent materials because they were incorrectly appearing as solid objects
Fixed vertex normals for some models
Fixed GWR backing arm texture
Fixed excessive shine on the backs of speed limit signs
Updated loading screen background images
Miscellaneous
Fixed possible scenery rendering crash during simulation
Fixed performance issue with the rendering of some custom models
Fixed "seconds since midnight" animation variable for trains
What's next?
The next major update will be the gameplay update, to be released by the end of the year, along with smaller patches as required.
Source
