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Full Dice of Kalma update
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Repeated intro
Hello again Wayward Souls! The 1.5 "Funeral Fashion" update is here and brings unlockable skins, new skulls, cloud saves and more!
What changed
- Store
- Compatibility
- UI and audio
- Balance
- Fixes
Dice of Kalma changes
Due to the additional features in this update, the old saves are incompatible with this update and your progress will be reset - as unfortunate as this is, it should also make collecting the skins much more engaging
NEW SKULLS:
Half skull: +10 bones / +2 mult / +1 reroll when playing a hand if the difference between the two first dice is equal to the difference between the two last dice. - Chieftain skull: +10 bones / +2 mult / +1 reroll when playing a hand if at least two of the three dice in the middle are equal to each other. - Shaman skull: +10 bones / +2 mult / +1 reroll when playing a hand if the sum of odd dice is larger than the sum of even dice. - Hacker skull: +15 bones / +3 mult / +2 rerolls when playing a hand if the sum of the dice is divisible only by itself. - Nailed skull: +15 bones / +3 mult / +10 bones and +1 mult / +2 rerolls when playing a hand if the first, the last and at least one other die all have the same number. - Queen skull: +15 bones / +3 mult / +5 bones and +2 mult / +2 rerolls when playing a hand if the amount of unique dice numbers is smaller than the amount of rerolls spent on the hand.
COSMETIC ITEMS:
The player is now able to earn cosmetic items such as headwear, capes and dice skins by unlocking achievements. - The main menu now has a new wardrobe menu where the player can customize their dice and Kalma’s appearance. - Cosmetic items are automatically rewarded to players who have already unlocked achievements. - Supporter packs have been expanded with capes in addition to the existing crowns. - When a new hat or cape is equipped for the first time, Kalma will express an opinion about it when starting a run or continuing a save.
CLOUD SAVES:
Upon running the game for the first time, the player is asked if they wish to save their progress to cloud. Accepting will prompt the player to connect the account of their platform to the cloud save provider (Unity). - The player is able to sync their save data to cloud in the settings of the main menu in case they declined the cloud save option when it was initially asked. - If the player plays on a different device and there is a mismatch between cloud saves, the save with the higher combination of more victories, completed daily challenges and highest level record will be used. - Cloud saves are limited to one platform so cross-platform saves between mobile and PC are not available, but cloud saving between Linux, Mac and Windows works.
MISCALLANEOUS ADDITIONS AND IMPROVEMENTS:
Added a dice flame animation that is shown when the player’s hand is a particularly good one to play compared to the amount of hands given for the level. - Added a subtle dice bobbing wave animation when Kalma is bored. - Improved the visibility of the border blinking that tells if the player would win the current level or lose the run if the current hand was played. - Adjusted the size of the title text in the main menu. - Adjusted the order of achievements in the achievements view so that all the skull achievements are at the bottom. - Adjusted the main menu button layouts and removed the extras menu. The buttons from the extras menu have been redistributed.
BALANCE CHANGES:
Buffed split skull by changing its trigger to consider symmetry of sums instead of symmetry of numbers. - Buffed opera skull. - Buffed astronaut skull. - Nerfed the yellow version of shot skull. - Increased the amount of skull rerolls the player starts with by one. - When Five of a Kind is upgraded, it now gains +5 bones and +2 mult instead of +5 bones and +1 mult.
BUGFIXES:
Fixed a bug where it was possible for the player to continue a save where the amount of hands left was zero. - Fixed a bug where the daily mode did not unlock if the player returned to the main menu after beginning level 15. - Fixed a bug where Astronaut skulls could fail to trigger at the beginning of level 21 and when playing with the challenge that reduces the amount of hands by one. - Fixed some text issues in various languages.
KNOWN ISSUES:
The dice flame animations trigger when they shouldn't when playing Daily mode. This will be fixed in the next bugfix patch.
Source
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