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Steam News28 April 20262mo ago

Dice of Kalma 1.4. - "Daily Dice"

Hello again, wayward souls! The 1.4 "Daily Dice" update is out now on all platforms! This update adds a daily challenge mode, new skulls, rebalanced skull looting logic, and much more!

In this update4

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Repeated intro

Hello again, wayward souls! The 1.4 "Daily Dice" update is out now on all platforms!

What changed

0 fixes9 additions8 changes0 removals
  • Balance
  • Events
  • Gameplay
  • UI and audio
addedThis update adds a daily challenge mode, new skulls, rebalanced skull looting logic, and much more!
changedDAILY CHALLENGE GAME MODE:A short 10-level challenge where the player starts with three mechanically different skulls, but eight skulls in total: two of the skulls are given as blue, red, and yellow, and the last one is given as blue and red.
changedDAILY CHALLENGE GAME MODE:All hand upgrades are locked to level 2, and no hand upgrades are offered during a daily challenge.
changedDAILY CHALLENGE GAME MODE:The player must reach level 15 at least once to unlock access to daily challenges.
addedDAILY CHALLENGE GAME MODE:A new daily challenge arrives every day at 10:00 or 11:00 UTC+0, depending on daylight saving time. The level changes globally at the same time, but the daily game mode description shows the localized time when a new daily challenge will arrive.
addedDAILY CHALLENGE GAME MODE:If a daily challenge hasn’t been finished by the time a new one arrives, that daily challenge can’t be continued, though if the player is playing a daily challenge at the moment a new daily challenge arrives, they are allowed to finish the ongoing run unless they close the game or return to the main menu.

Dice of Kalma changes

addedThis update adds a daily challenge mode, new skulls, rebalanced skull looting logic, and much more!
changedA short 10-level challenge where the player starts with three mechanically different skulls, but eight skulls in total: two of the skulls are given as blue, red, and yellow, and the last one is given as blue and red.
changedAll hand upgrades are locked to level 2, and no hand upgrades are offered during a daily challenge.
changedThe player must reach level 15 at least once to unlock access to daily challenges.
addedA new daily challenge arrives every day at 10:00 or 11:00 UTC+0, depending on daylight saving time. The level changes globally at the same time, but the daily game mode description shows the localized time when a new daily challenge will arrive.

This update adds a daily challenge mode, new skulls, rebalanced skull looting logic, and much more!

DAILY CHALLENGE GAME MODE:

- A short 10-level challenge where the player starts with three mechanically different skulls, but eight skulls in total: two of the skulls are given as blue, red, and yellow, and the last one is given as blue and red.

- All hand upgrades are locked to level 2, and no hand upgrades are offered during a daily challenge.

- The player must reach level 15 at least once to unlock access to daily challenges.

- A new daily challenge arrives every day at 10:00 or 11:00 UTC+0, depending on daylight saving time. The level changes globally at the same time, but the daily game mode description shows the localized time when a new daily challenge will arrive.

- If a daily challenge hasn’t been finished by the time a new one arrives, that daily challenge can’t be continued, though if the player is playing a daily challenge at the moment a new daily challenge arrives, they are allowed to finish the ongoing run unless they close the game or return to the main menu.

- Challenges and some achievements can’t be unlocked or used in daily runs.

- When playing on daily mode, some statistics will not be tracked in the player’s statistics, records, and leaderboards.

- Daily runs use the same music as endless mode past level 25.

- Four new achievements related to completing daily challenges.

NEW SKULLS:

- Knight skull: +10 bones / +2 mult / +1 reroll when playing a hand if the number of hands is even.

- Inventor skull: +10 bones / +2 mult / +1 reroll when playing a hand if at least one die is equal to the difference of its two adjacent dice.

- Spiked skull: +15 bones / +3 mult / +2 rerolls when playing a hand if the number of odd dice is equal to the middle die.

- Pot skull: +10 bones / +2 mult / +1 reroll when playing a hand if the sum of the dice is larger than 22.

MISCELLANEOUS ADDITIONS AND IMPROVEMENTS:

- The stats screen in the main menu now has the “daily challenges completed” stat.

- Kalma has a new alternate “bored” animation that triggers 33% of the time instead of Kalma falling asleep or reading a book if the player doesn’t give any input for a while.

- Added subtle sound effects to the sleeping and book-reading “bored” animations.

- Added a tutorial hint about using skull rerolls.

- Added hint dialogues for Kalma in case the player hasn’t won yet and lost due to not utilizing their skulls properly.

- The small breaks between score calculation phases are now skippable.

- The score calculation “hit marker” animations for the number indicators have been improved.

BALANCE CHANGES:

- As the skull pool is getting larger, in order to keep building a particular deck possible, skulls skipped by skull rerolls are now put on a blacklist instead of being simply shuffled back into the skull pool. This skull blacklist doesn’t care about skull colors, so if a blue skull is skipped, the red, purple, and yellow versions of that skulls are also put on the list. Skulls that the player already has in their inventory are never put on the blacklist, and if the player exhausts the skulls outside the blacklist, the list is emptied to make all skulls available again. In short, if a

Source

Steam News / 28 April 2026

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