Full notes
Full Dice of Kalma update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Dice of Kalma changes
Fixed an issue where players could reach the level limit of endless mode. - Fixed a bug where the game could freeze if running out of skulls of a particular color to loot in endless mode. - Fixed a bug where the game could get stuck in the hand upgrade window when continuing a save from skull selection when all hands were at max level. - Fixed a bug where the daily mode window would render a bunch of random skulls over the lock icon. - Forced the game to use Vsync to optimize performance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
