In this update3
Full notes
Full Diary of Lucie update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- UI and audio
- Balance
- Store
- Maps
Diary of Lucie changes
Early Access 1.2.0 Main Update Guide
Hello, this is the Parange Project.
In this update, a lot of items were added along with the addition of a combination system. It has become possible to play using the strategic item build-up that was lacking before. In addition, weapons reinforcement systems, remakes of the Incant system, etc. I worked to improve the completeness of the contents in the game.
And bug fixes, including early tutorial bugs, which were fatal errors in the progress of the game. We have improved user convenience by adding controller support function and modifying UI.
Japanese language support will be applied to the next update.
We are updating the story mode as well as updating the content. Please look forward to Lucie's story, which will be released with the official release.
Diary of Lucie offers a 20% discount for the steam summer sale!
Add Compatible System
You can now combine the two items using the Combination tab in the inventory. We will add a combined system tutorial later.
In the union window, you can make a new item by combining two items. Basically, there are combination recipes only for categories such as items, weapons, or armor. Some exceptions may exist.
If it's your first time trying a combination recipe, you won't know the result until you try it. However, if the combination was successful with the same combination recipe before, you can check the results in advance from next time. Try as many combinations as possible as you can get new ingredients with the powder of wise man that comes out of failure!
64 new general items have been added. Marie's store has started selling 45 new regular items. Regular items can be dropped by a monster, or acquired from a box that appears occasionally when clearing the monster room.
Inorganic reinforcement system remake
Previously, the capacity increased in proportion to the performance of the weapon itself when reinforced. So there was a huge difference in the reinforcement performance of low-level and high-level weapons. Low-level weapons rarely felt the need to be strengthened. In the case of certain weapons, the penalty of the equipment was also strengthened, so there was no need for further reinforcement. The meaning of the reinforcement system was blurred because there were no restrictions on the number of reinforcement attempts or attempts.
In the remade reinforcement system, inorganic performance grows to a fixed value every step of reinforcement. Therefore, the lower the basic performance of low-level weapons, the more reinforcement efficiency correction. And at certain stages, new special effects are added, increasing the high-reinforced merit. The higher the reinforcement level, the higher the maximum durability, which adds to the reinforcement efficiency.
However, when the level of reinforcement is high, there is a probability of failure to strengthen, so the maximum durability may decrease. We need to choose reinforcement carefully and strategically.
44 new special effects have been added due to weapons reinforcement figures.
Enchant Remake
Enchant is no longer dropped from the middle boss box. In addition, prefixes and suffixes for each part that existed separately were integrated into random incantations. From this version, when using In-Chant Scroll, two types of In-Chant will be randomly given.
Ten new invitations will be added in the next minor update.
4 types of new incantations have been added. The below incantations have been deleted or changed. Blacksmith Enchant (maximum reinforcement added) Giant (increase in ammunition size in proportion to attack force) Preparation (increase speed depending on physical strength) Energy (no use for 2 seconds when
Source
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