In this update5
Full notes
Full Diary of Lucie update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, here is parange project.
What changed
- Balance
- Maps
- Gameplay
- Store
- Performance
Diary of Lucie changes
Diary of Lucie has undergone a major update for the first time after official release. The direction of this update is to add later content, reinforce the story and ending, and balance existing content. The English and Chinese version builds will be released as soon as possible next week. Please check the patch notes below for details.
1. Added new final boss and ending
A new boss battle will now appear in the final stage. When clearing the boss, a new ending scene, and ending credits have been added. Now enjoy a more natural and complete story and ending than before.
In addition, the existing final boss has been modified to behave more naturally with the addition of behavioral patterns.
2. New Difficulty Hell mode added
Starting from version 3.0.0, a new difficulty level: Hell Mode is added. In hell mode, all actions of enemies become faster, especially new patterns are added to most bosses. You can earn more credits and farming opportunities as it is more difficult than the previous difficulty.
Even though Diary of Lucie was designed based on a hardcore game, there were many opinions that it was too easy going backwards. So, if the difficulty that has been revealed so far was added after the developer cleared it, the developer put down all restrictions and conscience to the point that it was impossible to clear the hell difficulty level that was added this time. Enjoy until the clear comes out!
3. Update existing content
items
Most items with a duration limit are being disliked and we want to improve this.
The items below are changed to strengthen property damage with no duration limit. - Scroll of Flame - Scroll of Ice - Scroll of Wind - Scroll of Lightning
The items below are changed to stat enhancement with no duration limit. - Donoot: HP recovery, critical hit increase - Energy Drink: Immune to abnormal conditions, increase stamina - Whiskey: Increases defense - Cupcake: HP recovery, critical hit increase - Shooting Star: Health recovery, balance increase
Skills
We want to increase the utilization of skills that are relatively less preferred. - Heat Breath: Total magic damage increased. - Ice Ball: Changed from the existing continuous firing method to a method that shoots a large amount of ice balls at once. - Cold Breath: Total magic damage increased. - Tornado: Increased the range at which enemies are drawn in. - London Rondo: Removed 2 spins of level 3 talent and increased spin damage by 100%. No longer stops on cast - Mana Staff: Changed the mana acquisition amount to increase in all levels. - Acceleration: Mana consumption reduced by 1 -> Changed to decrease by 2. - Massive Haste: Instead of increasing base mana cost to 2, now reduces cooldown by 30% starting at level 1. - Alprazolam: Now, starting from level 1, the damage increase is changed to the boss. - Ice Crystal: Total magic damage increased. The number of attacks at level 3 is changed to 2 additional times. - Railgun: Base fixed damage increased. Level 3 is changed to increase total damage instead of 2 attacks.
The skills below have a high performance-to-efficiency ratio, so I'd like to make some adjustments. - Haste: Mana consumption is unified to 3. - Fire Spear: Mana consumption is unified to 5, and spear damage is increased. - flash: Mana consumption is unified to 4. - Newclear Punch: All areas mana consumption is unified to 5. - Thunder flash: Mana consumption in all areas
Source
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