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Steam News30 April 20215y ago

1.1.2 Patch note

Early Access 1.1.2 Main Update Notice Hello everyone! In this update, with the addition of a new stage, We wanted to reflect the feedback and requests from recent users.

In this update3

Full notes

Full Diary of Lucie update

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What changed

0 fixes7 additions5 changes0 removals
  • Performance
  • Events
  • Gameplay
  • Maps
  • UI and audio
  • Balance
addedEarly Access 1.1.2 Main Update NoticeIn this update, with the addition of a new stage, We wanted to reflect the feedback and requests from recent users. Hearts were sold at the store for physical strength management, which was difficult at the beginning, and, (although it is not yet perfect) we applied it so that the lag could be further reduced through system optimization.
addedEarly Access 1.1.2 Main Update NoticeThe main update being prepared afterwards is the introduction of general/material item drop and production system for enemy monsters, We are also preparing to add more room events, items, and new unlock system. In addition, we plan to continuously update the convenience such as displaying tutorial text while loading.
changedEarly Access 1.1.2 Main Update NoticeWe thank the users who have always supported and waited for us, and we will continue to work harder.
addedNew stage addedThe fourth stage has been added.
changedNew stage addedThis new stage is an infinite space that unfolds endlessly, All the monsters you have dealt with so far appear randomly. Also, unlike the previous stage, weak enemies also become stronger. And the higher the number of floors, the stronger the enemies will continue.
addedNew stage addedThe bosses of this stage will be added together when the story mode is completed.

Diary of Lucie changes

addedIn this update, with the addition of a new stage, We wanted to reflect the feedback and requests from recent users. Hearts were sold at the store for physical strength management, which was difficult at the beginning, and, (although it is not yet perfect) we applied it so that the lag could be further reduced through system optimization.
addedThe main update being prepared afterwards is the introduction of general/material item drop and production system for enemy monsters, We are also preparing to add more room events, items, and new unlock system. In addition, we plan to continuously update the convenience such as displaying tutorial text while loading.
changedWe thank the users who have always supported and waited for us, and we will continue to work harder.
addedThe fourth stage has been added.
changedThis new stage is an infinite space that unfolds endlessly, All the monsters you have dealt with so far appear randomly. Also, unlike the previous stage, weak enemies also become stronger. And the higher the number of floors, the stronger the enemies will continue.

Early Access 1.1.2 Main Update Notice

Hello everyone!

In this update, with the addition of a new stage, We wanted to reflect the feedback and requests from recent users. Hearts were sold at the store for physical strength management, which was difficult at the beginning, and, (although it is not yet perfect) we applied it so that the lag could be further reduced through system optimization.

The main update being prepared afterwards is the introduction of general/material item drop and production system for enemy monsters, We are also preparing to add more room events, items, and new unlock system. In addition, we plan to continuously update the convenience such as displaying tutorial text while loading.

we are also working on creating a story mode. Story mode is not content that proceeds separately from Roguelike mode, It is being developed in a way that the story naturally unfolds while playing the game. The story mode will be released in a completed form at once, and we are preparing for the official release of Lucy's Diary this year with the completion of the story mode.

We thank the users who have always supported and waited for us, and we will continue to work harder.

New stage added

The fourth stage has been added.

This new stage is an infinite space that unfolds endlessly, All the monsters you have dealt with so far appear randomly. Also, unlike the previous stage, weak enemies also become stronger. And the higher the number of floors, the stronger the enemies will continue.

The bosses of this stage will be added together when the story mode is completed.

64-bit support and optimization improvement

Added 64-bit support to fix frame drop, which was an overall problem in the game. frame drop(lag) that occurs in combat situations has been reduced.

In addition, the random map generation algorithm is improved to move to the next floor, Reduced the intermittent fade-out delay.

Other modifications

-Display weapon durability Until this version, the need for durability display may be low, but we have updated it in advance in preparation for a future reorganization of the weapon enhancement system.

-Minimap UI monster location display We have added to display the locations of monsters on the mini-map at the top right of the screen. In this version, only the positions of normal monsters are displayed, and the positions of boss monsters and NPCwill be added later.

-Added general item sales in the store In addition to weapons and equipment, the store has started selling general items. In this version, only HP recovery series items are sold, but various items will be added later.

-Modified the background music of the 3-Stage Boss The background music of the boss battle has been modified to make it more magnificent to suit the background environment.

Source

Steam News / 30 April 2021

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