In this update6
Full notes
Full Diabotical Rogue update
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What changed
- Balance
- UI and audio
- Maps
- Workshop
Diabotical Rogue changes
Gameplay changes
New Suit! Tiny is now available!
Tiny has a bigger body, more health, and higher movement speed compared to other suits.
Tiny's weapons: Grenade Launcher (with bouncing grenades on the primary fire, sticky grenades on the secondary fire/zoom key, which are detonated by pressing primary fire, they automatically explode after a short time if not detonated manually), Blaster, Wolfhound (shotgun).
- Tiny's abilitiesShield Field (a shield in front of Tiny that blocks incoming damage, it can be raised and lowered until it's destroyed, causing it to go on cooldown), Cpt. Bot (a throwable shield), Charge (a shield charge that deals damage to enemies in its path).
Tiny's movement ability: Big/Small, Tiny is able to switch between Big and Small mode after a small cooldown. In Small mode Tiny has a smaller size, higher movement speed, lower health, lower damage, and the ability to use a jetpack when holding jump. After a large fall while in Big mode, Tiny deals landing impact damage to nearby enemies.
Tiny's gadget: In Big mode Tiny has a ground Punch, in Small mode Tiny has an Uppercut.
Gameplay fixes
Fixed an issue where splash damage on surfaces near a Shield Dome (Chunk’s Gadget) could go through the shield.
Interface and HUD
Added damage numbers when hitting Shield Dome and Frontal Shield.
Improved the quality of the map thumbnail images.
Added Tiny's Progression Tree to the Progression menu.
In the Progression menu the achievements button is now on the top right corner.
Updated Brazilian Portuguese, German, Japanese, Korean, Latin American Spanish, Spanish from Spain, Russian translations.
Maps
The Hub has been updated with Tiny.
The workshop upstairs has closed, the weebles are resting.
Map editor
Fixed the collision of some environment assets.
Source
Changelog.gg summarizes and formats this update. How we read updates.
