In this update6
Full notes
Full Diabotical Rogue update
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What changed
- Gameplay
- Performance
- UI and audio
- Security
- Maps
Diabotical Rogue changes
Gameplay
Fixed a bug where players with the “Fast but Fragile” passive upgrade would still be slowed down after respawning if their respawn time was short enough.
Additional reliability improvements to the “Rocket Warp” upgrade.
Visual changes
Fixed an issue where automatic weapons would remain in a firing animation after a round started, for players that had died while firing an automatic weapon in the previous round.
Performance and stability
Fixed a crash related to the Hookshot.
Performance improvements to the Hub.
Interface and HUD
When in the Aim Trainer, Aim Trainer Duel, or the Aim Trainer’s Control Panel there’s now a title on the top left to indicate what state you are currently in.
The Aim Trainer scores now appear immediately on the left instead of sliding in from the center.
Optimized various environment props.
Security
EasyAntiCheat has been integrated for Windows and Linux (Proton).
Map editor
Multiple light baking fixes, including to an issue causing the global illumination to not correctly reflect the color properties of some specific props.
Source
Changelog.gg summarizes and formats this update. How we read updates.
