Full notes
Full Devil of the Plague update
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What changed
- UI and audio
- Fixes
- Gameplay
- Performance
- Store
- Maps
Devil of the Plague changes
Patch 0.2.1 – Localization, Gameplay Improvements & Fixes
Hello Plague Doctors,
Patch 0.2.1 is coming to Devil of the Plague with localization improvements, gameplay adjustments, boss behavior updates, Dungeon audio improvements, performance optimizations, and several bug fixes.
This patch focuses on improving the overall Early Access experience across multiple areas of the game.
Localization Improvements
This patch includes new language support, font improvements, and localization updates across supported languages.
Added full Arabic language support.
Fixed a font issue that prevented certain Chinese and Korean texts from displaying correctly.
Improved localization quality and updated translations across all supported languages.
Fixed a small font issue affecting certain languages during map intro sequences.
Improvements
This patch includes several gameplay, audio, visual, and performance improvements.
Increased the number of Mandrakes in Normal Mode.
Improved the interaction area and fixed a visual issue where the item carried by the Pest Hunter's cat was not displayed correctly.
Improved Doppelganger behavior, resulting in more consistent movement and decision-making.
Improved Rat King's behavior for a more balanced gameplay experience.
Improved the behavior of all bosses across the game.
Revised and enhanced the ambient audio throughout the Dungeon map.
Added map-specific improvements to the end-of-match results screen.
Applied multiple texture and material-based optimizations across the game.
Improved overall performance and stability in various gameplay scenarios.
Bug Fixes
We have also fixed several issues reported by players.
Fixed an issue where locked or unpurchased items appeared as unlocked in the Store but could not be equipped.
Fixed an issue where the Revive statistic could display incorrect values on the end-of-match statistics screen.
Fixed multiple collision issues on the Dungeon map that could cause players to become stuck.
Resolved several minor bugs to improve overall gameplay stability and performance.
Fixed an issue where monsters could collide with and become stuck on the bodies of other defeated monsters.
What’s Next
We are continuing to improve Devil of the Plague throughout Early Access with new content, balance changes, optimization improvements, localization updates, new maps and community driven fixes.
Thank you to everyone who continues to play, report bugs, share feedback, post videos, stream the game, and support us on Steam.
More updates are on the way.
See you in the plague.
Devil of the Plague Dev Team SoulByte Games
Source
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