Full notes
Full Devil of the Plague update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
Devil of the Plague changes
Plague Doctors,
Since our Early Access launch, your feedback, bug reports, streams, clips, and reviews have helped us improve Devil of the Plague every single week.
Today, we’re excited to share our official Early Access roadmap and give you a clearer look at what’s coming next.
More progression. More customization. More maps. More horror. And better ways to play together.
This is only the beginning.
During Early Access, we’ll continue expanding the game with new progression systems like perks, XP progression, collectibles, expanded customization, emotes, and ongoing optimization improvements.
In Q3, we’ll introduce the Pirate Ship Map alongside voiced cutscenes and new experiences.
And by Version 1.0, Devil of the Plague will grow into a much bigger experience with 5 total maps, new monsters, NPCs, a new lobby system, expanded mechanics, and even more horror content.
Our goal is simple: build one of the most unique single or co-op ritual horror experiences possible.
Roadmap plans may evolve as development continues and community feedback helps shape the future of Devil of the Plague.
Thank you for being part of this journey.
Devil of the Plague Dev Team SoulByte Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
