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Steam News8 May 20261mo ago

Patch 0.1.2 / Bug Fixes & Improvements

Patch 0.1.2 is now live for Devil of the Plague. This update focuses on bug fixes, gameplay improvements, optimization, and new localization support based on player feedback.

Full notes

Full Devil of the Plague update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions17 changes0 removals
  • Performance
  • Fixes
  • Maps
  • Gameplay
  • UI and audio
addedThis update focuses on bug fixes, gameplay improvements, optimization, and new localization support based on player feedback.
fixedFixed a bug where dying while reviving another player could cause the interaction key (E) to become locked
fixedFixed an issue in the Dungeon map where the upper floor boss jump scare could incorrectly appear during the lower floor boss encounter
fixedFixed the Gothic Mask description incorrectly showing as Ashveil Lantern
fixedFixed an issue where the player's hand appeared as if holding a Lantern while in spirit form
fixedFixed a wall in the Castle map that players could physically walk through

Patch 0.1.2 is now live for Devil of the Plague.

This update focuses on bug fixes, gameplay improvements, optimization, and new localization support based on player feedback.

Bug Fixes

  • Fixed a bug where dying while reviving another player could cause the interaction key (E) to become locked

  • Fixed an issue in the Dungeon map where the upper floor boss jump scare could incorrectly appear during the lower floor boss encounter

  • Fixed the Gothic Mask description incorrectly showing as Ashveil Lantern

  • Fixed an issue where the player's hand appeared as if holding a Lantern while in spirit form

  • Fixed a wall in the Castle map that players could physically walk through

  • Fixed an issue where players in Ghost form could block other players when Player Collision was enabled at the start

  • Fixed various texture streaming and visual stability issues

  • Fixed an issue where the interaction key (E) could fail after interacting with Guide Doctors

Improvements

  • Added visual enhancements to Boss characters across the Castle, Dungeon, and Egypt maps to better convey their enraged state

  • Tutorial messages now remain on screen longer

  • Dungeon intro texts and lore have been refined and shortened for clarity

  • Improved the death sound effect of the exploding AI character in the Dungeon map

  • Strengthened the idle guards in the Castle map that attack when approached, so players now need to be more cautious around them

  • Improved Guide Doctor text readability

Optimization

  • Applied environment and material optimizations across the Castle and Dungeon maps, including various texture and visual improvements

  • Improved overall performance stability

  • Optimized LOD systems for AI characters

  • Optimized meshes for all AI characters to improve performance

Localization

  • Added Korean language support

  • Fully integrated German language support

  • Fully integrated French language support

  • Fully integrated Japanese language support

  • Fully integrated Greek language support

  • Fully integrated Polish language support

  • Fully integrated Portuguese language support

Thank you for all your feedback, bug reports, and support.

We will continue improving Devil of the Plague with every update.

Devil of the Plague Dev Team SoulByte Games

Source

Steam News / 8 May 2026

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