Repeated intro
Hey guys, I've got an update for you today with lots of small changes and bug fixes that I hope will make the game easier to play. As the developer, I've gotten used to so much in my game that it can be hard to find things that are hard to understand or don't look or feel right. It's been great to have you all telling me about your experiences on the discord! If you haven't joined, I greatly encourage you to, even if you just have the game wishlisted. With your feedback, I'll be able to make the game the best it can be! Link to discord.
What changed
1 fix0 additions0 changes0 removals
fixedChanges: Added creature place resource in pile action Added ability to command creature to place held resources into piles Added ability to command creature to throw held resources into piles Added ability to sacrifice resource bundles Made evil crystal colliders larger so village center doesn't get in the way of throws Added fail notification when trying to cast a miracle with something in your hand Changed village radius color to match village faction Made creature choose objects to interact with when they have no goal more intelligently Improved evil crystal bubble Made rain miracles cheaper and last longer Added tooltip to village areas button Made walls require less flat ground Made it quicker for your creature to listen to your training Added minimum throw speed to prevent dud throws Bug Fixes: Made objects in the ocean disappear when far from spawn Fixed being able to attach leash to creature when they are dead Fixed creature not finding child interactable objects nearby Fixed terrain textures resetting when loading save file Fixed terrain details resetting when loading save file Fixed field being hard to water Made cutscenes not added to the cutscene queue more than once Made quests only activate if you are not in a cutscene already Fixed creature preferences not being saved in profile Fixed creatures walk animation not working while holding something Fixed creature eating things when they know it isn't edible Made villagers in cutscenes not require food/sleep Fixed autosave being created when you are loading a save Fixed village not loading equipment holders Fixed not being able to place miracles on miracle bubbler Added more loading safeguards
Deus Novum changes
fixedChanges: Added creature place resource in pile action Added ability to command creature to place held resources into piles Added ability to command creature to throw held resources into piles Added ability to sacrifice resource bundles Made evil crystal colliders larger so village center doesn't get in the way of throws Added fail notification when trying to cast a miracle with something in your hand Changed village radius color to match village faction Made creature choose objects to interact with when they have no goal more intelligently Improved evil crystal bubble Made rain miracles cheaper and last longer Added tooltip to village areas button Made walls require less flat ground Made it quicker for your creature to listen to your training Added minimum throw speed to prevent dud throws Bug Fixes: Made objects in the ocean disappear when far from spawn Fixed being able to attach leash to creature when they are dead Fixed creature not finding child interactable objects nearby Fixed terrain textures resetting when loading save file Fixed terrain details resetting when loading save file Fixed field being hard to water Made cutscenes not added to the cutscene queue more than once Made quests only activate if you are not in a cutscene already Fixed creature preferences not being saved in profile Fixed creatures walk animation not working while holding something Fixed creature eating things when they know it isn't edible Made villagers in cutscenes not require food/sleep Fixed autosave being created when you are loading a save Fixed village not loading equipment holders Fixed not being able to place miracles on miracle bubbler Added more loading safeguards
Changes: Added creature place resource in pile action Added ability to command creature to place held resources into piles Added ability to command creature to throw held resources into piles Added ability to sacrifice resource bundles Made evil crystal colliders larger so village center doesn't get in the way of throws Added fail notification when trying to cast a miracle with something in your hand Changed village radius color to match village faction Made creature choose objects to interact with when they have no goal more intelligently Improved evil crystal bubble Made rain miracles cheaper and last longer Added tooltip to village areas button Made walls require less flat ground Made it quicker for your creature to listen to your training Added minimum throw speed to prevent dud throws Bug Fixes: Made objects in the ocean disappear when far from spawn Fixed being able to attach leash to creature when they are dead Fixed creature not finding child interactable objects nearby Fixed terrain textures resetting when loading save file Fixed terrain details resetting when loading save file Fixed field being hard to water Made cutscenes not added to the cutscene queue more than once Made quests only activate if you are not in a cutscene already Fixed creature preferences not being saved in profile Fixed creatures walk animation not working while holding something Fixed creature eating things when they know it isn't edible Made villagers in cutscenes not require food/sleep Fixed autosave being created when you are loading a save Fixed village not loading equipment holders Fixed not being able to place miracles on miracle bubbler Added more loading safeguards