Full notes
Full Deus Novum update
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Repeated intro
Hey everyone. It's been a while since the last update, but I've been using that time to bring you a huge update that improves nearly every aspect of the game! Let's go over some of the biggest changes
What changed
- Gameplay
- Balance
- UI and audio
- Performance
Not only are there two new prayer related buildings, but all of the prayer power buildings have gotten an update to bring them in line with the new buildings. There's now a color scheme for prayer power that shows you a more comprehensive understanding at a glance. Purple means a prayer power output, blue means an input, and red is for sacrificial output(since it can overload your max prayer power).
The new buildings are
Creature Altar: Much like the Prayer Altar, any prayer power sent to this altar will refill your creature's prayer power allowing you to push them beyond their natural limits.
Prayer Pool
This building can hold 1000 prayer power allowing you to stockpile power for later use.
I've been at odds on whether or not to add time controls the the game as I feel with a lot of games it can make gameplay devolve into either playing with the game paused or at maximum speed, but I think the benefits outweigh the downsides. I've even seen people say they wouldn't play the game simply because it didn't have time controls! So now you can pause or play the game at 2x or 3x speed. One thing to keep in mind is that the creature's decision making processing operates asynchronously from the rest of the game due to it's complex nature meaning that if you speed up the game your creature can make decisions slower than on normal speed. This isn't a big deal, but it's best to avoid speeding up time when the creature is in combat especially on low end systems.
Speaking of the creature, there have been lots of improvements to the creature both in functionality and responsiveness. The creature will act with less delay in it's actions, can perform more actions, and should be more stable. There have also been balancing changes to the creature, increasing their maximum prayer power and rate of prayer power generation. Creatures will also now take less damage when fighting goblins, making them into the powerhouses they should be!
There have been a number of improvements to the UI. Most notably is the new miracle menu. Also, you can now hotkey 6 miracles at a time instead of the previous limit of 3.
I've also added a new skybox to the game. This and some other optimizations and settings have led to a significant performance increase. If you've had trouble with performance before, definitely give this new update a shot and make sure to adjust the settings.
Thank you everyone for your support in the development of this game. With your help I know I can make this game the best it can be!
Changes: Added game speed buttons and key bindings, allowing you to pause the game, or play at 2x or 3x speed. These can't be used while a slow time miracle is in effect Creatures now plan their next action ahead of time, decreasing the delay between actions Made time stopped in miracle menu instead of 0.1x speed Use hotkeys 1-10 to move camera to set positions. Press control + hotkey to set position and hotkey to move to position Reduced damage creatures take from lifeforms by half Added attack ground command(Hold shift while commanding on ground) Added warning when trying to purchase skill that you don't have the prerequisite skill for Small change to orsus intro cutscene requiring player to pick something up to ensure they understand you use right click to interact Made rocks covered in moss burn longer Increased minimum time between creature mouth sounds so they don't spam it when swarmed by goblins Added stagger to smash combo Changed black text with white outlines due to many people struggling to read it Created automated unit testing system for creatures, allowing me to more easily test creature actions and ensure they stay working with future changes without tons of manual testing Increased minimum creature throwing range Created optimized colliders for all buildings Created saving and loading unit testing system to ensure integrity of saving and loading system Added advanced building placement mode for fine tuned placement of buildings Changed default toggle lock building height key to numpad period Changed slopes to place into the air instead of into the ground Small improvements to some of the UI Added animation to skill tree button Replaced all old unity text with textmeshpro to increase sharpness New miracle menu ui Removed color from resources and storage icons in build menu for consistency Improved building section icons in build menu Added stars to show selected skill tree Improved game over effects Allowed creature to create multiple rain clouds with the rain miracle at a time when extinguishing Increased max creature prayer power Increased creature prayerpower generation Added creature altar building(Supply with prayer power to send power to your creature) Added better handling of miracles so that your creature can use [+] and [++] miracles instead of just their basic miracle New color system for prayer power systems, inputs are blue while outputs are purple. Sacrifice outputs are red Added prayer pool building(A prayer power battery!) Added lights to prayer power buildings Creature can now relieve anger by throwing things Improved many prayer power buildings Changes to some prayer power buildings max angle for linking to other power buildings Changed miracle increase/extreme bands from red to glowing blue Buildings now warp when damaged Improved goblin cauldron liquid You can now break rocks into stone if they are the smallest size by double right clicking them(You could already break stones apart this way, but now you can get stone out of the rocks if you break them down all the way) Added three more spots to save miracles to, defaulting to control with Z, X, and C Changed move to creature default key from C to Space Changed miracle menu to toggle open instead of needing to be held down Replaced grass on Orsus and Crag Peak New skybox Added curve to edge of ocean Added edge of map underwater Added message on screen while saving Performance optimizations Added ocean draw distance setting Changed defender lifespan from 1 minute to 3 minutes Improvements to lifeform vs lifeform combat Changed spirit wolf max health from 75 to 125 Added number of requested worshippers to village center tooltip Adjustments to how villagers are impressed so that it is easier to impress villages the less villagers there are Added gradient to escape menu Added gate to Whalewood in Rota Made creature pickup up lifeforms count trigger under attack response Decreased save file size
Bug Fixes: Fixed navmeshagents getting stuck on corners at high timescales Fixed evil and purified creature tooltips not showing health and miracle power Fixed creature going to wrong position when attacking ragdolled enemy Fixed creature trying to cast some miracles when they don't have enough miracle power Fixed creature not running when commanded to throw something at enemy Fixed creature not getting last hit in on smash combo Fixed creatures not taking physics damage Fixed creature miracle sound being global Fixed creature not using fireball to light enemies on fire Fixed creature not using extinguish self by patting action Fixed creature spawning with wrong amount of health and miracle power Fixed creature action planning sometimes resetting action currently in use Fixed issue where creature targets the object in it's hand when that is impossible Fixed issue with action planning not treating object as edible Fixed attempt to cast favorited miracle on q or e slot when rotating buildings Fixed opening controls not automatically opening sub menu Fixed slider overlap in settings Fixed dead lifeforms that are sacrificed not being destroyed Fixed zooming on skill tree Fixed worshipping giving different amounts of prayer power sometimes Fixed creature casting hammer of god miracle for free Updated worship site grass deletion stamps Fixed prayer power links not reappearing when opening a conduit Fixed villagers not being assigned to worship if there isn't a prayer altar in the village Fixed villagers not interrupting action when fleeing Fixed issue with look target not being assigned properly for recreational creature actions Fixed ocean causing lag spikes Fixed bug with picking up creature rune Fixed bug causing quests to not progress Fixed bug where villager would be assigned to multiple villages Fixed quest marker priority when hovering Fixed children being assigned jobs Fixed hand going underwater when casting miracles Fixed golem attacking forever Fixed villagers being impressed by overkill damage Fixed job icons not showing up Fixed job icons in village status having duplicates in converted villages Fixed farmers not being assigned at start Fixed villagers not being loading to village properly Fixed an issue when loading save files where objects were not spawning properly Fixed error with loading create life miracle on creature Fixed issue where loading would not complete Fixed breaking rocks falling through terrain Fixed rain sound constantly resetting playback position Fixed duplicate village statuses when loading Fixed obelisk artifact being difficult to place Fixed not being able to drop trees in ocean Fixed worker icon buttons not working on converted villages Fixed bubbled miracle showing cost
Source
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