Full notes
Full Deus Novum update
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Repeated intro
Hey guys I've got a patch today with a lot of bug fixes as well as big improvements to the creature's AI and the user interface for training the creature.
What changed
- UI and audio
- Gameplay
The UI now shows what the creature's goal was when they performed their action. It also shows how the creature regards this behavior, how you have trained them to regard this behavior, and how trained this behavior is. The top marker on the bar signifies how the creature will behave, while the bottom shows how you have trained them. The book shows how well they will follow your training. Once they are fully trained, these two markers will align and you will have complete control of the creature's behavior(besides some randomization).
The goal of the creature is also now taken into account when training so you can train your creature differently depending on what they are trying to do. For example, you can now train them to never cast miracles for recreation without limiting them from casting them in combat.
Changes: Improvements to creature AI Improvements to creature training Improvements to creature action descriptions Added more information to creature info panel Lowered creature anger increase from damage Lowered creature anger multiplier for aggressive creatures Made creature move to a different place when standing in fire Added setting to match UI scaling by height or by width for ultrawide monitors Improved look of Rota Bug Fixes: Fixed stockpiles being marked for cleanup Fixed issue with filling stockpiles Fixed humans dumping infinite food into piles Fixed resource piles being invisible Fixed builders trying to clean up empty piles Fixed training sometimes training the wrong behavior Fixed creature picking up tree from village and planting it in same village to create trees Fixed creature picking up pile from village and returning it to same village to create resource Fixed creature action preferences not being saved to profile Fixed tree highlighting impostors Fixed UI clipping on certain aspect ratios Fixed buildings blocking selection of objects too close to the building Fixed creature dropping rock when eating rock miracle Fixed creature command icon being positioned wrong on certain objects Fixed resource piles overlapping eachother Fixed angered ents event not triggering
Source
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