Full notes
Full Deukdo Beat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
Hello. This is Deukdo Games. Fellow Monks, Deukdo Beat officially launches at the following time!
Wednesday, March 18 at 11:00 AM (PST)
Our development team had a very heavy heart when we announced the previous launch delay.
Nevertheless, we want to express our deepest gratitude to all the players who believed in us and waited with warm support and generous patience.
During the promised additional time, we have firmly completed the following tasks:
1. Critical Bug Fixes Completed
: We have fully resolved and verified all issues that hindered the gameplay experience, including the bug where Dark Spirits would not spawn in the Cascade stage.
2. Final Polishing of Rhythm and Presentation
: We perfectly synced the music timing during the prologue and ending sequences, and elevated the overall impact and Rhythm of all stages to the highest intended quality.
3. Global Localization Improvements
: We fixed multilingual text rendering and sizing issues, and corrected mistranslations so that our global players can fully immerse themselves in the game. Fighting bugs day and night in preparation for the launch, our dev team almost reached Enlightenment ourselves. Now, it is your turn to reach Enlightenment. We hope you enjoy the game to the fullest, making the long wait worthwhile.
All preparations for your Discipline are now complete! We shall see you very soon at the Temple Yard.
Once again, thank you from the bottom of our hearts.
Sincerely, Deukdo Games
Source
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