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Full Deukdo Beat update
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What changed
- Gameplay
- Maps
- UI and audio
Deukdo Beat changes
Update added on March 10: Hello. This is Deukdo Games.
We sincerely apologize to all the players who have been eagerly awaiting the official release of 'Deukdo Beat,' which was scheduled for tomorrow (the 10th). [Changed Release Date]
March 18 (Thu) 11:00 AM (PST)
> March 19 (Fri) 3:00 AM (KST) - Currently working on improving the precision of the rhythm mechanics. - Improving and remaking the overall rhythm of all stages The release has been delayed to the date above. During our final build inspection for the release, we discovered issues that could critically affect gameplay.
- Localization IssuesBroken text issues in English, Simplified Chinese, and Japanese, requiring individual adjustments to position and size. : Correcting some mistranslated text.
Monster Spawning Issues: A bug where monsters intermittently fail to spawn in the Cascade Chapter. We are currently investigating this. - Cutscene Issues: We are fine-tuning an issue where the prologue and ending cutscenes do not sync with the intended music timing.
We sincerely apologize for causing deep disappointment to our players by delaying the release once more following the previous delay. For the next two days, our entire team will stay up all night working hard to provide you with a more moving experience. For those who have been waiting for the release, we would like to share a sneak peek of what we are currently working on.
A world in an era of peace.
A terrible, ill-fated relationship.
(Original February Notice) Hello. This is Deukdo Games. First, we sincerely apologize for delaying our original February release. We have decided to adjust the official release date of 'Deukdo Beat' to focus on elevating the game's quality in the following areas:
1. Polishing the Narrative:
To ensure the best possible experience, we have decided to add and refine our intro and ending sequences.
2. Enhancing Gameplay & Hit Feedback:
Based on multiple playtests, we are working hard to improve the quality of each stage.
3. Finalizing Localization:
To provide a natural and seamless experience for our global audience, we are in the process of finalizing our localization work.
(And no, this is definitely not because of Slay the Spire 2... although we are eagerly waiting for it too.) For those who have been waiting for the release, we would like to share a sneak peek of what we are currently working on.
Ascension?
A city?
We promise to make sure it is absolutely worth the wait. Thank you for reading.
Best regards, Deukdo Games
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