What changed
0 fixes1 addition2 changes0 removals
- Gameplay
- Balance
- UI and audio
changedGreetings, the Dethroned!QoL: - Clicking on an enemy that's not rotated towards the player army will now enter 'prepare to battle' when the animation is finished - Clicking on the same field that the player's army is currently moving towards won't cancel the move anymore - Spells are faded if they can't be cast or replaced at the moment
changedGreetings, the Dethroned!Balance changes: 1. Artifacts power (in %, common/rare/epic/legendary) - AmuletOfCohesiveness: 20/30/40/50 -> 20/30/45/60 - AmuletOfHorde: 15/20/25/30 -> 20/24/27/30 - RitualMask: 15/20/25/30 -> 20/24/27/30 - ShockwaveHammer: 6/10/15/20 -> 10/15/20/25 and slightly bigger shockwave size 2. Units stats - Cyclops: Health 420 -> 450 - Lacodon: Health 390 -> 400 - Abyssynth: Delay between attacks reduced by 0.4 seconds, gold and exp value increased 23/22 -> 24 3. Achievement - Change the buffs needed for Buff Guy achievement 5 -> 4
addedGreetings, the Dethroned!Other: - Unit stats UI is now rendered in a proper size since 1st frame - Optimize unit stats/range preview (especially in the final fight) - Fix the army selection showing the incorrect gold amount for the central army - Update the refresh button and unit position plane color every time the gold value is changed - Replace Kando's music with a new track (the previous one was causing some issues on YouTube)
Units stats - Cyclops: Health420→450↑Units stats - Cyclops: Health increased, buffHealth390→400↑Health increased, buff4 seconds, gold and exp value23/22→24↑4 seconds, gold and exp value increased, buffAchievement - Change the buffs needed for Buff Guy achievement5→4↓Achievement - Change the buffs needed for Buff Guy achievement decreased, nerfDethroned changes
changedQoL: - Clicking on an enemy that's not rotated towards the player army will now enter 'prepare to battle' when the animation is finished - Clicking on the same field that the player's army is currently moving towards won't cancel the move anymore - Spells are faded if they can't be cast or replaced at the moment
changedBalance changes: 1. Artifacts power (in %, common/rare/epic/legendary) - AmuletOfCohesiveness: 20/30/40/50 -> 20/30/45/60 - AmuletOfHorde: 15/20/25/30 -> 20/24/27/30 - RitualMask: 15/20/25/30 -> 20/24/27/30 - ShockwaveHammer: 6/10/15/20 -> 10/15/20/25 and slightly bigger shockwave size 2. Units stats - Cyclops: Health 420 -> 450 - Lacodon: Health 390 -> 400 - Abyssynth: Delay between attacks reduced by 0.4 seconds, gold and exp value increased 23/22 -> 24 3. Achievement - Change the buffs needed for Buff Guy achievement 5 -> 4
addedOther: - Unit stats UI is now rendered in a proper size since 1st frame - Optimize unit stats/range preview (especially in the final fight) - Fix the army selection showing the incorrect gold amount for the central army - Update the refresh button and unit position plane color every time the gold value is changed - Replace Kando's music with a new track (the previous one was causing some issues on YouTube)
Greetings, the Dethroned!
Update notes for 0.6.41
Selling units: - Drag a unit over Barracks to sell it for 33% of its value (no less than 1)
QoL: - Clicking on an enemy that's not rotated towards the player army will now enter 'prepare to battle' when the animation is finished - Clicking on the same field that the player's army is currently moving towards won't cancel the move anymore - Spells are faded if they can't be cast or replaced at the moment
Balance changes:
- Artifacts power (in %, common/rare/epic/legendary) - AmuletOfCohesiveness: 20/30/40/50 -> 20/30/45/60 - AmuletOfHorde: 15/20/25/30 -> 20/24/27/30 - RitualMask: 15/20/25/30 -> 20/24/27/30 - ShockwaveHammer: 6/10/15/20 -> 10/15/20/25 and slightly bigger shockwave size
- Units stats - Cyclops: Health 420 -> 450 - Lacodon: Health 390 -> 400 - Abyssynth: Delay between attacks reduced by 0.4 seconds, gold and exp value increased 23/22 -> 24
- Achievement - Change the buffs needed for Buff Guy achievement 5 -> 4
Other: - Unit stats UI is now rendered in a proper size since 1st frame - Optimize unit stats/range preview (especially in the final fight) - Fix the army selection showing the incorrect gold amount for the central army - Update the refresh button and unit position plane color every time the gold value is changed - Replace Kando's music with a new track (the previous one was causing some issues on YouTube)