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Steam News27 February 20251y ago

Update 0.7.2 (Leveling Units & More Music)

This update brings a fresh new way to balance the game flow. Each playable unit can now reach up to level 5, gaining stats upgrades: attack, damage, attack speed, or even attack range.

In this update5

Full notes

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What changed

0 fixes2 additions3 changes0 removals
  • Balance
  • Store
  • UI and audio
  • Maps
addedThis update brings a fresh new way to balance the game flow. Each playable unit can now reach up to level 5 , gaining stats upgrades: attack, damage, attack speed, or even attack range.
changedUnits that took part in many battles with you will be stronger and therefore more useful. The longer the game goes, you'll be able to find more and more high-level units in the shop, but at the same time, you'll meet more high-level enemies.
changed🆕 Units now gain levelsUnits now gain experience and levels, up to level 5. - The current level is represented by a Star icon, starting at Lv.2: bronze, silver, gold, and platinum stars. - Hover over the unit to see which stats are improved (star icon), the current Exp and Exp to level up. - Exp is shared between all units equally. - Level up restores full health.
added🆕 4 additional music tracksEach biome got an additional new music track!
changedBalance changes♻️ Get more gold with the initial team (+15 more). ♻️ Smaller armies in the early stages, High-level enemies in the late stages. ♻️ Spawn more healing shrines. ♻️ Final Battle only: reduce the chance for Skeletons, but they can be much stronger. ♻️ With the introduction of leveling units, the general balance changed a lot. Big units are easier to maintain, sticking to the same units is more rewarding, and hopefully, it brings more flexibility in army setups as every unit can get strong.

Dethroned changes

addedThis update brings a fresh new way to balance the game flow. Each playable unit can now reach up to level 5 , gaining stats upgrades: attack, damage, attack speed, or even attack range.
changedUnits that took part in many battles with you will be stronger and therefore more useful. The longer the game goes, you'll be able to find more and more high-level units in the shop, but at the same time, you'll meet more high-level enemies.
changedUnits now gain experience and levels, up to level 5. - The current level is represented by a Star icon, starting at Lv.2: bronze, silver, gold, and platinum stars. - Hover over the unit to see which stats are improved (star icon), the current Exp and Exp to level up. - Exp is shared between all units equally. - Level up restores full health.
addedEach biome got an additional new music track!
changed♻️ Get more gold with the initial team (+15 more). ♻️ Smaller armies in the early stages, High-level enemies in the late stages. ♻️ Spawn more healing shrines. ♻️ Final Battle only: reduce the chance for Skeletons, but they can be much stronger. ♻️ With the introduction of leveling units, the general balance changed a lot. Big units are easier to maintain, sticking to the same units is more rewarding, and hopefully, it brings more flexibility in army setups as every unit can get strong.

This update brings a fresh new way to balance the game flow. Each playable unit can now reach up to level 5, gaining stats upgrades: attack, damage, attack speed, or even attack range.

Units that took part in many battles with you will be stronger and therefore more useful. The longer the game goes, you'll be able to find more and more high-level units in the shop, but at the same time, you'll meet more high-level enemies.

Update notes

🆕 Units now gain levels

  • Units now gain experience and levels, up to level 5. - The current level is represented by a Star icon, starting at Lv.2: bronze, silver, gold, and platinum stars. - Hover over the unit to see which stats are improved (star icon), the current Exp and Exp to level up. - Exp is shared between all units equally. - Level up restores full health.

🆕 4 additional music tracks

Each biome got an additional new music track!

Balance changes

♻️ Get more gold with the initial team (+15 more). ♻️ Smaller armies in the early stages, High-level enemies in the late stages. ♻️ Spawn more healing shrines. ♻️ Final Battle only: reduce the chance for Skeletons, but they can be much stronger. ♻️ With the introduction of leveling units, the general balance changed a lot. Big units are easier to maintain, sticking to the same units is more rewarding, and hopefully, it brings more flexibility in army setups as every unit can get strong.

Other

🆕 Hydra's wide attack area of effect is now visible on hover. 🪱 Adjust vertical screen edge scrolling to improve handling aspect ratios less wide than 16:9. 🪱 Restore Acolyte's name.

Thanks for playing! Ada & Michał Irid Games

Source

Steam News / 27 February 2025

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