Desynced
Steam News 14 March 20262mo ago

Regular Update

Update 1.0.17604 Additions Added lightning bolt icon "Power Production" to list of usable visual icons Added new "Simulation Tick" and "Can Equip" behavior instructions Added "Unit" input parameter and "Index" output pa…

Update log

Full Desynced update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes8 additions7 changes0 removals
  • Gameplay
  • Store
  • Performance
  • Maps
  • Fixes
  • UI and audio
addedAdditionsAdded lightning bolt icon "Power Production" to list of usable visual icons
addedAdditionsAdded new "Simulation Tick" and "Can Equip" behavior instructions
addedAdditionsAdded "Unit" input parameter and "Index" output parameter to "Loop Inventory Slots" behavior instruction
addedAdditionsAdded Number of sockets options for "Get Unit Info" behavior instruction
addedAdditionsAdd "Items Only", "All Unlocks" dropdown option to "Loop Producer Items" instruction
addedAdditionsAdd optional Unit input argument to "Check space for item" behavior instruction

Update 1.0.17604

Additions

  • Added lightning bolt icon "Power Production" to list of usable visual icons

  • Added new "Simulation Tick" and "Can Equip" behavior instructions

  • Added "Unit" input parameter and "Index" output parameter to "Loop Inventory Slots" behavior instruction

  • Added Number of sockets options for "Get Unit Info" behavior instruction

  • Add "Items Only", "All Unlocks" dropdown option to "Loop Producer Items" instruction

  • Add optional Unit input argument to "Check space for item" behavior instruction

  • Make "Range" mode of "Get Unit Info" behavior instruction return ranges of more types of components

  • In multiplayer, confirm closing the explorable window if a co-op player in the same faction is also viewing the same explorable

Changes

  • Make drones produced in Robotic Assembler appear next to the building and not on top of it

  • Make produced bots face away from the building they are built in (instead of always facing north)

  • Make re-simulated units keep the settings of the original unit (logistics settings, registers, locks and behaviors)

  • Add a "Send Developer Feedback" button to the in-game menu and only show the feedback form once clicked

  • Add a more prominent "Change Game Settings" button to the in-game menu

  • Allow the Deconstructor component to deconstruct unresearched units (i.e. Scout or Engineer)

  • Show the component boost on building tooltips in green by default

  • Hide the virus particle effect if the player has researched Virus Protection tech

  • Make "Powered Down" radar filter also work on non-owned units/buildings

  • Remove animations from queue registers

  • Remove the hive-spawning behavior of bug units when owned by a player controlled faction (be it built or hacked)

  • Increased base resource counts

Fixes

  • Fix crash after loading a save which is missing an item reservation for a bot/drone/bug that is registered to come back to dock

  • Show correct unit icon in death notification when clicking through them

  • Fix grid display on landscape around mouse cursor being 1 tile off on negative coordinates

  • Potential fix for frequent map preview refreshes crashing the game

  • Fix for using "Set Number" filter with the "Get Closest Unit" behavior instruction

  • Fixes for path finding when bots were getting stuck in a conga line

  • Fix for Store register based orders some times not getting carried out if they are to or from a disconnected unit/building

  • Fix for when bots of 2 factions in an alliance (with shared visibility) uncover the same tile during the same tick causing the "Discovered Tiles" faction stat potentially going out-of-sync in multiplayer

  • Fixed empty value selection on Component argument of Can Produce behavior instruction

  • Fixed Set Logistics instruction not properly applying to the edited behavior until another node is changed

  • Don’t show some components multiple times in Loop Unlocked Components instruction

  • Fix rare crash when a text input box gets focused while loading a save game or returning to the main menu

  • For a mining component equipped on a building use the component range instead of the visibility range when searching for a resource node

  • Fix for Gigakaiju not retaliating by increasing its visibility range

  • Moved "Game Paused" text in behavior editor to avoid it pushing off other UI elements off the screen

  • Fix tile grid shown around mouse cursor being off by 1 tile on negative coordinates

  • Fix unit selection ring not showing up when a unit undocks

  • Fix component duplication glitch regarding satellites

  • Limit length of chat text messages

Reminder that Experimental is exactly that, back up your saves!

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Source

Steam News / 14 March 2026

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