Desynced
Steam News 7 February 20263mo ago

Regular Update (experimental)

Experimental_UE5 0.1.17201 Additions Added 2 new music tracks Control Center: Add "Select All" buttons for everything in the Base tab and also for unit/building lists in the Items tab (Stored, Installed, Can be Produced…

Update log

Full Desynced update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes2 additions15 changes3 removals
  • Gameplay
  • Store
  • UI and audio
  • Balance
  • Performance
  • Server
addedAdditionsAdded 2 new music tracks
addedAdditionsControl Center: Add "Select All" buttons for everything in the Base tab and also for unit/building lists in the Items tab (Stored, Installed, Can be Produced by, etc.)
changedAdditionsAllow pressing C (copy) while hovering the mouse over the icon of the unit in the unit interface to copy a register reference to it
changedAdditionsAllow pressing C (copy) while hovering the mouse over a unit box in the multi-selection interface to copy a register reference to it
changedChangesUnify behavior of clicking on unit/building icons in the UI (right-click always moves camera, holding shift always toggles selection, regular click always selects)
removedChangesRemoved "Passive Bugs" cheat button from options (as players can now change the Difficulty setting via the in-game menu)

Experimental_UE5 0.1.17201

Additions

  • Added 2 new music tracks

  • Control Center: Add "Select All" buttons for everything in the Base tab and also for unit/building lists in the Items tab (Stored, Installed, Can be Produced by, etc.)

  • Allow pressing C (copy) while hovering the mouse over the icon of the unit in the unit interface to copy a register reference to it

  • Allow pressing C (copy) while hovering the mouse over a unit box in the multi-selection interface to copy a register reference to it

  • Bring back copying of unit/building register references in the Base tab of the Control Center (got lost in the previous experimental update)

  • Allow alien units to overtake alien explorables (by using an Energized Artifact)

Changes

  • Unify behavior of clicking on unit/building icons in the UI (right-click always moves camera, holding shift always toggles selection, regular click always selects)

  • Removed "Passive Bugs" cheat button from options (as players can now change the Difficulty setting via the in-game menu)

  • In the "Anomaly Base" mission, allow skipping of step 6 if a Virus Simulation Core is already equipped

  • Open system index in center of screen from the UI button

  • Set alien power generator to be a bot not a building

  • Alien power core generates power whenever its in the blight

  • Fix for alien core not kicking in when aliens have battery

  • fixed alien rewards for alien explorables to not give robot items

  • Nova power generator consumes plasma crystal now

  • More changes to alien frames reduces power to 0 when idling

  • Updated effects for alien buildings to use the correct effect

  • Removed power consumption from integrated item transporters on alien buildings

  • Set bugs and anomaly factions as enemies to each other (doesn't apply to existing saves)

  • Minor tweaks to recipes of things unlocked via the human research tech tree

  • Better defended bug hives, fix spawning if the hive dies early, increased Malacostra hp/dmg/spawn chance

  • Malacostra will also rage (speed up) when taking damage

Fixes

  • Bring back power usage of "Runner" which was removed by accident in the previous experimental patch

  • Greatly improved performance of calculating power grids during simulation update

  • Fix bot up-and-down bobbing and sun movement appearing jittery when playing beyond a few thousand in-game days (hit floating point accuracy limit in calculation)

  • Fix a menu popup not opening when it's opened via a key press while editing the unit name in the same frame as clicking outside of the unit name text box

  • Fix in-game "Server Settings" menu showing "Do you want to apply the modified settings?" after pressing "Apply"

  • Fix visibility of movement of allied units not always refreshing rendering state of the fog-of-war

  • Improved performance of checking if non-visible areas (chunks) became visible during rendering (slight FPS increase)

  • Fix "Mine Metal Ore" milestone numbers

  • Prevent potential crash when loading old saves that had a very specific order state corruption due to a past bug regarding multi-carry orders

  • Fixed default alien explorable icon

  • Make hacking tool used on an explorable clear out special internal explorable components (effects, puzzles)

Reminder that Experimental is exactly that, back up your saves!

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Source

Steam News / 7 February 2026

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