Update log
Full Desynced update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- UI and audio
- Store
- Server
- Performance
Experimental_UE5 0.1.17129
Additions
Show components and their settings while multiple units/buildings are selected (can be used to widely modify settings like production or as a means to filter the selection by left or right clicking on the component icon)
New high-level enemy "Viper Worm"
Changes
Reverted hack range back to 2 but increased duration
Removed generated voice lines
Alien unit changes: Show integrated Alien Core component and make it store up to 5000 power
Alien unit changes: Move power requirements from unit/building base to integrated components
Alien unit changes: Make Alien Core request Blight Plasma when it needs to heal or not at 100% efficiency (in addition to doing that while outside the blight)
Alien unit changes: Make Drill Spike unit get affected by Power Flower and Phase Flower
Make alien explorables not take damage over time even when out of power (unless hacked)
Remove "ue5" tag from game version string shown in-game
Fixes
Fix 2 or more construction sites inside a fully enclosed blocking area (buildings or cliffs) refusing to complete (wrongfully assuming finishing would block off bot access)
Fix "Can Produce" behavior instruction unexpectedly stopping a behavior when input a non-producible item (or unit reference/value/coordinate/empty)
Fix crash of dedicated server when a player joins or leaves an alliance (regression introduced in last experimental patch)
Performance improvements of UI system (faster widget spawning and de-spawning, most noticeable in Base tab of Control Center)
Don't spawn path line visualization when the path is off-screen to improve performance with many units selected
Fix minimap still showing parts from the old visibility after respawning on a game-over
Fix "Tiles Discovered" milestone showing as completed already at the start of the game
Fix Human non-player faction showing without localization in the Faction tab of the Control Center
Fix right-clicking on a building of the randomly spawning alien base allowing a player to take out items as if it's an explorable
Experimental_UE5 0.1.17101
Additions
Add copy and paste of single buildings when editing a multi-blueprint
Add satellite launching capabilities to Human Spaceport building with production of new, smaller satellite unit
Make a weapon component do nothing if its target register is set to the information value "Shutdown" (can be set by Ctrl+Left Mouse Button on the turret register)
Changes
Make alien buildings and units only request and consume Blight Plasma while outside the blight
Prevent unit settings copying (with C) and pasting (with V) while the mouse is over a UI window element
Increase drain rate of Fusion Reactor
Fixes
Performance improvements to visibility and fog of war handling (should improve performance of all kinds of small and large bases, both single and multiplayer)
Fix manually assigning a new source of an order by dragging items onto the target (fixes nothing happening when dragging from another dropped item onto a construction site)
Fix teleporting to a random location or crashing the game when a Unit Teleporter has its target register linked from another register instead of set directly
Fix blueprints which had an Integrated Behavior Controller added and then the frame changed (in an older version of the game) not being able to get produced/constructed or exported/imported
Fix Lua error getting logged when a hacked Alien Explorable building is destroyed
Fix right-click > Edit on a building which is producing a unit blueprint potentially causing production to not work anymore
Fix right-click > Duplicate on a relocation site which uses behaviors or blueprints not working
Fix "Place Construction" behavior instruction which stopped working without specifying a coordinate (regression introduced in the previous experimental patch)
Fix tooltip
Source
