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Steam News 26 January 20263mo ago

Regular Update (experimental)

Experimental_UE5 0.1.17129 Additions Show components and their settings while multiple units/buildings are selected (can be used to widely modify settings like production or as a means to filter the selection by left or…

Update log

Full Desynced update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes7 additions11 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Store
  • Server
  • Performance
addedAdditionsNew high-level enemy "Viper Worm"
changedChangesReverted hack range back to 2 but increased duration
removedChangesRemoved generated voice lines
changedChangesAlien unit changes: Show integrated Alien Core component and make it store up to 5000 power
changedChangesMake alien explorables not take damage over time even when out of power (unless hacked)
changedFixesFix "Can Produce" behavior instruction unexpectedly stopping a behavior when input a non-producible item (or unit reference/value/coordinate/empty)

Experimental_UE5 0.1.17129

Additions

  • Show components and their settings while multiple units/buildings are selected (can be used to widely modify settings like production or as a means to filter the selection by left or right clicking on the component icon)

  • New high-level enemy "Viper Worm"

Changes

  • Reverted hack range back to 2 but increased duration

  • Removed generated voice lines

  • Alien unit changes: Show integrated Alien Core component and make it store up to 5000 power

  • Alien unit changes: Move power requirements from unit/building base to integrated components

  • Alien unit changes: Make Alien Core request Blight Plasma when it needs to heal or not at 100% efficiency (in addition to doing that while outside the blight)

  • Alien unit changes: Make Drill Spike unit get affected by Power Flower and Phase Flower

  • Make alien explorables not take damage over time even when out of power (unless hacked)

  • Remove "ue5" tag from game version string shown in-game

Fixes

  • Fix 2 or more construction sites inside a fully enclosed blocking area (buildings or cliffs) refusing to complete (wrongfully assuming finishing would block off bot access)

  • Fix "Can Produce" behavior instruction unexpectedly stopping a behavior when input a non-producible item (or unit reference/value/coordinate/empty)

  • Fix crash of dedicated server when a player joins or leaves an alliance (regression introduced in last experimental patch)

  • Performance improvements of UI system (faster widget spawning and de-spawning, most noticeable in Base tab of Control Center)

  • Don't spawn path line visualization when the path is off-screen to improve performance with many units selected

  • Fix minimap still showing parts from the old visibility after respawning on a game-over

  • Fix "Tiles Discovered" milestone showing as completed already at the start of the game

  • Fix Human non-player faction showing without localization in the Faction tab of the Control Center

  • Fix right-clicking on a building of the randomly spawning alien base allowing a player to take out items as if it's an explorable

Experimental_UE5 0.1.17101

Additions

  • Add copy and paste of single buildings when editing a multi-blueprint

  • Add satellite launching capabilities to Human Spaceport building with production of new, smaller satellite unit

  • Make a weapon component do nothing if its target register is set to the information value "Shutdown" (can be set by Ctrl+Left Mouse Button on the turret register)

Changes

  • Make alien buildings and units only request and consume Blight Plasma while outside the blight

  • Prevent unit settings copying (with C) and pasting (with V) while the mouse is over a UI window element

  • Increase drain rate of Fusion Reactor

Fixes

  • Performance improvements to visibility and fog of war handling (should improve performance of all kinds of small and large bases, both single and multiplayer)

  • Fix manually assigning a new source of an order by dragging items onto the target (fixes nothing happening when dragging from another dropped item onto a construction site)

  • Fix teleporting to a random location or crashing the game when a Unit Teleporter has its target register linked from another register instead of set directly

  • Fix blueprints which had an Integrated Behavior Controller added and then the frame changed (in an older version of the game) not being able to get produced/constructed or exported/imported

  • Fix Lua error getting logged when a hacked Alien Explorable building is destroyed

  • Fix right-click > Edit on a building which is producing a unit blueprint potentially causing production to not work anymore

  • Fix right-click > Duplicate on a relocation site which uses behaviors or blueprints not working

  • Fix "Place Construction" behavior instruction which stopped working without specifying a coordinate (regression introduced in the previous experimental patch)

  • Fix tooltip

Source

Steam News / 26 January 2026

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