In this update4
Full notes
Full Desktop Survivors 98 update
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Repeated intro
Hey everyone! After a super exciting release day comes... lots of bug-fixing 😅 Huge thank you to all of you who’ve been playing, sharing kind words, and sending in bug reports - it means the world. I’ll be continuing to patch and improve the game as quickly as I can :) - Brandon
What changed
- Gameplay
- Balance
- Performance
- Fixes
- UI and audio
Desktop Survivors 98 changes
Here’s the first official patch for Desktop Survivors 98!
🎮 Gameplay
Gill Unlock Fixed: Gill’s achievement requirement "Survive 10 rooms in Dunes" no longer incorrectly requires 12 rooms to complete.
- Controller I-FramesIncreased invincibility frames when using a controller.
Fire Trail Fix: Fire trails no longer deal damage while fully transparent.
- Level-Up ClarityAdded "Acquire" text to the level-up menu for items not yet in your inventory.
🛠️ Bug Fixes
Boss Fight Crash Fixes: Boss encounters should no longer cause crashes. If you still experience any, please report it! (Wasn’t able to recreate it, so fingers crossed)
- Milo’s Mining BugResolved an issue where Milo could break if you exited mid-level-up.
- Chest Soft-lockOccasional soft-locks when opening chests should be resolved. Also added a "Take All" button as a fallback.
Steam Achievements: Steam achievements should now be unlockable mid-run while in Desktop mode. If you missed any before, they should appear on the next launch.
- Cycler.dll IssueFixed a bug causing Cycler.dll to add weapons incorrectly.
- Desktop ScalingFixed a problem where desktop icons would shrink to original size after being re-enabled.
Minor Graphical Tweaks:
Fixed a visual glitch with disabled dungeon borders.
Removed weird gray line around in-game wallpaper edges
⚙️ New Settings
- Pass-Through ModeNew option allows you to click through the screen mid-run. The in-game cursor will hide unless hovering over game elements.
Screen Shake Toggle: You can now disable screen shake effects in the settings.
🖥️ Overlay Performance
Rendering Overhaul: Revamped the overlay rendering pipeline to help reduce frame stutters. If you're still experiencing major issues, please let me know so I can look into it further :)
Source
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