In this update4
Full notes
Full Desktop Survivors 98 update
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Repeated intro
Hey guys! So this patch addresses some of the common crashes and soft-locks that have been reported, among a few other things that were suggested. I'll still be continuing to bug fix, with the next focus being optimization and a new overlay rendering pipeline that will hopefully improve the game's performance. Then I'll be moving towards QoL and implementing some of the suggestions that have been mentioned.
What changed
- Performance
- Fixes
- Store
- UI and audio
- Gameplay
- Balance
Desktop Survivors 98 changes
Thanks so much for all of the feedback from everyone. I'm so determined to get these bugs squashed <3
Also! If you haven't already, feel free to join the Discord. It makes it so much easier to bug-fix and address issues directly. Plus there's an awesome community there :)
Thanks again! - Brandon
🐛 Bug Fixes
- Boss + Coroutine Crash FixesFixed crashes when coroutine-based weapons killed enemies at the end of a room or during boss fights. Should also address mid-session crashes.
- Fixed Chest BugsResolved various issues with chest behavior not closing after acquiring all gold.
- Scheduler Issue FixedScheduler can can no longer bring clock speed to 0%. It has been dampened in the shop and no longer available in Plant Pal.
🎵 Audio
- Improved Music SystemNow features smoother track transitions with a dual-track overlay and improved fading.
- Stability FixesFixed music-related crashes, especially during track looping and transitions.
⚙️ New Settings
Added VSync Toggle: Players can now enable or disable VSync from the settings menu.
- Added Frame Limit OptionNew option to cap framerate for less usage.
Minor Changes
Removed a stray pixel from the Tentacle enemy.
Ace card is now treated as the highest card in Chance rooms.
Source
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