In this update5
Full notes
Full Desktop Survivors 98 update
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Repeated intro
Hey everyone!
What changed
- Performance
- Store
- Gameplay
- UI and audio
- Balance
Desktop Survivors 98 changes
This patch brings another big round of improvements as I continue refining things during launch week. It includes a bunch of important bug fixes, a brand-new overlay rendering system for (hopefully) better performance, and several quality-of-life upgrades based on your feedback.
Thank you all so much for the incredible support during this launch. It seriously means the world to me. I'm going to keep rolling out updates to squash bugs, smooth things out, and make the overall experience better and better. Balancing and more QoL are up next so keep the suggestions coming!
Also feel free to join the Discord community if you haven't already. :)
Thanks again! - Brandon
🛠 Bug Fixes
- Fairy Crash FixedResolved a crash caused by the Fairy enemy’s behavior.
Hit Numbers Crash: Attempt at addressing a crash caused by floating hit numbers.
- Cursor Cost RoundingFixed rounding issue with purchasing cursors.
Milo Picks in Endless: Milo’s mining picks can now appear in all endless modes and are received for each minute survived.
Stray Pixel Pass: Cleaned up various stray pixels across multiple enemy sprites.
- Broken UIFixed a UI-related bug where UI elements would break after a certain boss fight.
💾 System & Optimization
- Overlay Rendering FrameworkBuilt and implemented a new overlay rendering pipeline which should help with the game's performance. Along with some other general optimizations.
Text Rendering: Text rendering has been revamped and should now be clear on all different scaling.
Improved Save Backup: Safer and more reliable save backups in case of corruption.
🎮 Content Changes
Remix Room Preview: You can now preview music tracks in the Remix room.
Clicking Chance: Chance can now be clicked to REDACTED.
- Plant Pal ToggleMax Level boosts from Plant Pal can now be disabled from the zone selection screen.
Ignis Flame: Ignis flames are now blue.
🧭 UI & QoL
- Map ImprovementsAdded a stair icon to exit room and now shows room depth.
Next Level Text: Clearer level-up text (e.g., “Level 1 → 2”).
Sort Discoveries: Discoveries now sort alphabetically.
Highlight Equipped Items: Equipped items are now highlighted in the Library.
Dim Shop Items: Items you can’t afford are now dimmed in Piper's shop for clarity.
- Golden Cursor IndicatorsAdded clearer indicator for what stat golden cursors are affecting.
⚙️ New Settings
- Auto-Close MenusAdded a toggle to auto-close menus when a round begins.
Glitch Effect Toggle: Screen glitch effect now also disables with flashing effect toggle for those sensitive to visuals.
Source
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