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Full notes
Full Desktop Survivors 98 update
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What changed
- Store
- Events
- UI and audio
- Balance
- Gameplay
- Fixes
Desktop Survivors 98 changes
✨ New Features
"3D" Environmental Art: New environmental assets have been added, inspired by 90s game art. This includes updated visuals for crates, barrels, doors, shop tables, and chests.
Treasure Chest Mechanic: Treasure rooms and keys have been removed. Treasure chests are now occasional room rewards with a revamped opening mechanic to make them more fun.
Dungeon Wallpaper: A brand new dungeon wallpaper has been created that better fits the new environment aesthetic.
End Fight Button: An "End Fight" button now appears in the bottom-left corner after one minute in a room (excluding boss fight). Clicking it ends the fight but forfeits XP and Gold from remaining enemies.
🗡️ Weapon Rebalancing
All weapons have been revisited and rebalanced.
Notable updates include
Firewall: Nerfed for balance. No longer applies knockback.
Minesweeper
Mines now spawn near the center.
Paint Brush
Visuals and behavior have been revamped, and now more optimized.
🔧 Gameplay Tweaks
Enemy Projectiles: All enemy projectiles are now red with a red line trail, making them easier to see amidst the chaos. Additionally, projectiles are now invincible and must be dodged to avoid damage.
Grid-Aligned Room Furniture: Room furniture now spawns in a grid-like fashion with improved spawning rules, creating a cleaner room layout.
Level-Up and Treasure Effects: New visual effects have been added to make treasure chest openings and leveling up feel more exciting.
+XP and +GP Indicators: Moved to the Taskbar HUD for a less intrusive display.
King Fight Updates:
Defeating the King now rewards a generous treasure chest with gold and the Recycle bonus.
The King cannot damage the player until he starts attacking.
The King's health now scales based on your Recycle stat.
Shop Room Changes: Shop doors have been removed for a more RNG-driven experience. Shops are now discovered by chance. This may change in the future.
In-Game Wallpaper Behavior: Using an in-game wallpaper now ensures the game will not render above everything else. This allows you to open and interact with other windows on top of the game.
🐛 Bug Fixes
Fixed an issue where Pointers wouldn't appear properly when using the Floppy Disk upgrade.
Fixed bug where fights wouldn't end.
Fixed the white text issue on the level-up menu.
Fixed an issue where unlocking an item mid-run would add it to the level-up pool, causing the game to crash when acquired with a full inventory.
Fixed an issue where enemies would sometimes shrink over time.
Source
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