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Steam News23 December 20241y ago

Desktop Survivors Demo Patch v1.22

✨ New Features First-Time Setup Wizard: A calibration wizard has been added to help you set up the game for the best experience! It appears on first-startup but is still accessible from the Settings menu.

In this update4

Full notes

Full Desktop Survivors 98 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions4 changes1 removal
  • UI and audio
  • Maps
  • Performance
  • Gameplay
  • Fixes
  • Balance
added✨ New FeaturesFirst-Time Setup Wizard: A calibration wizard has been added to help you set up the game for the best experience! It appears on first-startup but is still accessible from the Settings menu. One of the important settings added to it is Transparency Threshold for systems which process black colors differently (e.g. black text is rendering transparent).
changed✨ New FeaturesSwordy Tutorial Sequence: Per request, after Swordy’s intro, players will now be guided through starting their first run, opening the map and stats menu, navigating rooms, and surviving their first 60-second wave. This tutorial makes it easier for new players to jump in.
removed🛠️ OptimizationVertical Sync (VSync): VSync is now implemented, syncing the game’s frame rate to your monitor's refresh rate for reduced system usage. To keep gameplay responsive, VSync is disabled during combat to reduce input lag.
changed🛠️ OptimizationProcess Priority Optimization: The game now lowers its process priority when hidden, freeing up system resources.
changed🔧 TweaksLevel-Up Enemy Opacity: Reduced the opacity of the enemies during level-up selection to improve readability.
fixed🔧 TweaksWord Art Behavior: Fixed an issue where Word Art wasn’t properly using the "Amount" stat. The functionality has been adjusted to fire off a new word in the opposite direction. To keep things balanced, the pierce for the Word Art projectiles has been reduced to 2 (might reduce more based on feedback)

Desktop Survivors 98 changes

addedFirst-Time Setup Wizard: A calibration wizard has been added to help you set up the game for the best experience! It appears on first-startup but is still accessible from the Settings menu. One of the important settings added to it is Transparency Threshold for systems which process black colors differently (e.g. black text is rendering transparent).
changedSwordy Tutorial Sequence: Per request, after Swordy’s intro, players will now be guided through starting their first run, opening the map and stats menu, navigating rooms, and surviving their first 60-second wave. This tutorial makes it easier for new players to jump in.
removedVertical Sync (VSync): VSync is now implemented, syncing the game’s frame rate to your monitor's refresh rate for reduced system usage. To keep gameplay responsive, VSync is disabled during combat to reduce input lag.
changedProcess Priority Optimization: The game now lowers its process priority when hidden, freeing up system resources.
changedLevel-Up Enemy Opacity: Reduced the opacity of the enemies during level-up selection to improve readability.

✨ New Features

First-Time Setup Wizard: A calibration wizard has been added to help you set up the game for the best experience! It appears on first-startup but is still accessible from the Settings menu. One of the important settings added to it is Transparency Threshold for systems which process black colors differently (e.g. black text is rendering transparent).

Swordy Tutorial Sequence: Per request, after Swordy’s intro, players will now be guided through starting their first run, opening the map and stats menu, navigating rooms, and surviving their first 60-second wave. This tutorial makes it easier for new players to jump in.

🛠️ Optimization

Vertical Sync (VSync): VSync is now implemented, syncing the game’s frame rate to your monitor's refresh rate for reduced system usage. To keep gameplay responsive, VSync is disabled during combat to reduce input lag.

Process Priority Optimization: The game now lowers its process priority when hidden, freeing up system resources.

🔧 Tweaks

Level-Up Enemy Opacity: Reduced the opacity of the enemies during level-up selection to improve readability.

Word Art Behavior: Fixed an issue where Word Art wasn’t properly using the "Amount" stat. The functionality has been adjusted to fire off a new word in the opposite direction. To keep things balanced, the pierce for the Word Art projectiles has been reduced to 2 (might reduce more based on feedback)

Level-Up HP Gain: HP restore from leveling up now provides 25% of max HP. (e.g. If you're max is 100, you can heal for 25)

Room-Consistent Item Drops: Items will now stay in the room they were spawned in. For example, if you open a chest, but leave the room, the coins will be disabled until you re-enter.

🐛 Bug Fixes

Pointers Weapon issue: Fixed an issue where the Pointers weapon would persist after a game-over. I've also cleaned up its behavior upon leveling up.

Time Stopwatch Fixes: Stopwatch freezes now correctly pause all enemy behaviors including projectile firing & enemies spawned from parents (e.g. frog->fly)

Swordy Visibility: Investigated an issue where Swordy would sometimes hide unexpectedly. This was related to GUI scaling and has been fixed.

Combat Softlock: Addressed an issue where combat would sometimes softlock at the end of a round. I've added a fix that will destroy off-screen or disabled enemies once wave spawning ends, which should hopefully fix the problem. (This is sort of a hot fix until I figure out what's actually causing it)

Sixth Passive HUD adjustment: Fixed a slight HUD visual issue where the sixth passive power-up would overlap the XP/HP section.

Pass-through issues: I've cleaned up some issues related to pass-through clicking disabling itself.

Source

Steam News / 23 December 2024

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