Full notes
Full Derelict Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
In this update we're officially introducing the modding system into the game. While the base game was already a "mod" so to speak, we've now improved the system to be able to load multiple game configs and stack them together. We've also added a modding window in the main menu and reworked the updating and loading processes.
We also felt like we've had a lot of reports in the game that just notified the player that some resources were gained, resulting in a bit of a spam of reports. We wanted to put more emphasis on the reports that require the player to make a choice, so we introduced the option for report nodes, or even entire reports, to run invisibly in the background. Instead of having to click through a report to gain resources, the player will now just receive a notification, leaving only the important reports to be visible.
Changes
Added modding to the game, you can now create your own mods at https://derelictvoid.com/editor
Mods now require you to enter a key to unlock their experimental versions
Now updating and loading only mods that are actually enabled
Reworked reports to be able to run invisible nodes in an attempt to reduce meaningless reports and only showing the ones that require choices to be made.
Added report effect that spawns a notification
Also added the option to have report resource effect display a notification
Source
Changelog.gg summarizes and formats this update. How we read updates.
