Full notes
Full Derelict Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Events
This patch mainly targets performance issues in lategame scenarios. The limit of hulls and buildings you can collect before there are significant performance hits should now be much higher due to a complete overhaul of the games assets and a bunch of software optimizations.
Changes
Dramatically improved render performance, especially in the late game
Optimized some GUI rendering
Added detailed tooltips on production to resource monitor
Changed all encounters so that all buildings should spawn with at least 1 part
Changed sprites for crew buttons in the active event area, to better indicate that you can manually reassign crews
Attached the notification area to the bottom of the resource monitor, so that it doesnt obstruct it in wider aspect ratios like 21:9
Source
Changelog.gg summarizes and formats this update. How we read updates.
