Full notes
Full Derelict Void update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Fixes
You gave us feedback and we are listening! We noticed that a lot of you have troubles getting into the game. That's why we are unlocking difficulty settings for all players from the get go and added options to make the game slightly easier. This should help you guys explore all the mechanics without being thrown right into the deep end while you can still play our intended experience after. This will hopefully just be a temporary change while we work on more permanent solutions to the problem.
Please continue to give us feedback and we will try our best to incorporate your ideas and keep improving the game
Changes
Added sliders for easier difficulties when starting a new run
Rightclick dragging now moves the camera
Adjacency arcs are now only displayed once for every unique building type boosting the factory
Help window now correctly pauses the game when open
Time controls are no longer interactable when any window is open (Menu, settings, reports, help, etc.)
Fixed autoexplore not triggering new explore events when all explore events finished at the same time (now runs whenever an exploration event finishes)
Removed all unused input axis in hopes of solving a rare bug with camera moving for no reason
Disabled shadows on the floating debris
Fixed broken indicator floating in a weird spot above the park building
Fixed resource numbers being displayed with too many float points in report window
Source
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