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Steam News1 April 20215y ago

Patchnotes version 1.0.3

You gave us feedback and we are listening! We noticed that a lot of you have troubles getting into the game.

Full notes

Full Derelict Void update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions0 changes3 removals
  • Gameplay
  • Events
  • Fixes
addedYou gave us feedback and we are listening! We noticed that a lot of you have troubles getting into the game. That's why we are unlocking difficulty settings for all players from the get go and added options to make the game slightly easier. This should help you guys explore all the mechanics without being thrown right into the deep end while you can still play our intended experience after. This will hopefully just be a temporary change while we work on more permanent solutions to the problem.
addedChangesAdded sliders for easier difficulties when starting a new run
removedChangesTime controls are no longer interactable when any window is open (Menu, settings, reports, help, etc.)
fixedChangesFixed autoexplore not triggering new explore events when all explore events finished at the same time (now runs whenever an exploration event finishes)
removedChangesRemoved all unused input axis in hopes of solving a rare bug with camera moving for no reason
removedChangesDisabled shadows on the floating debris

You gave us feedback and we are listening! We noticed that a lot of you have troubles getting into the game. That's why we are unlocking difficulty settings for all players from the get go and added options to make the game slightly easier. This should help you guys explore all the mechanics without being thrown right into the deep end while you can still play our intended experience after. This will hopefully just be a temporary change while we work on more permanent solutions to the problem.

Please continue to give us feedback and we will try our best to incorporate your ideas and keep improving the game

Changes

  • Added sliders for easier difficulties when starting a new run

  • Rightclick dragging now moves the camera

  • Adjacency arcs are now only displayed once for every unique building type boosting the factory

  • Help window now correctly pauses the game when open

  • Time controls are no longer interactable when any window is open (Menu, settings, reports, help, etc.)

  • Fixed autoexplore not triggering new explore events when all explore events finished at the same time (now runs whenever an exploration event finishes)

  • Removed all unused input axis in hopes of solving a rare bug with camera moving for no reason

  • Disabled shadows on the floating debris

  • Fixed broken indicator floating in a weird spot above the park building

  • Fixed resource numbers being displayed with too many float points in report window

Source

Steam News / 1 April 2021

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