Full notes
Full Depths of Endor: Dungeon Crawler update
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What changed
- Balance
- Gameplay
- UI and audio
Depths of Endor: Dungeon Crawler changes
v5.3.0
A major update focused on new specializations, balance improvements, and quality-of-life features.
Specializations & Balance Changes
Ninja • Added Wraith specialization: Bleed + Magic (DEX 70% + INT 30%) • Samurai replaces Shinobi Ninja, Shinobi replaces Specter • Samurai can now learn Zantetsu (100% weapon damage + ignores 15% defense) instead of Fury Surge
Thief • New Trickster specialization: CC / Survivability / Damage (DEX 70% + INT 30%)
Cleric • New Zealot specialization: Physical fighter (DEX 70% + WIS 30%)
New Affliction • Confusion: 20% chance to self-attack and 20% chance to be cured each turn
Class & Skill Adjustments
Warlock magic multiplier increased from x1.35 to x1.4
Healers Rework • Heal: increased from 15–25 to 20–30 (mana cost 12 → 15) - Now available at level 25 (Cleric, Paladin) - Level 45 (Shaman)
Greater Heal removed • Templar Paladin now learns Divine Heal instead • Circle of Healing mana cost reduced (40 → 35) • Chain Heal increased (8–12 → 10–15), now available to Shaman at level 25 • Healing Surge increased (15–25 → 20–30)
Templar Paladin & Spiritualist Shaman:
- +0.2 magic multiplier
- +5% magical critical chance
Enhancements & Bug Fixes
Fast actions can now be configured per character in dungeons • Added new hand-drawn Goblin avatars • New icons for Levitate, Charm of Opening, and Town Portal • Weapon damage now displayed in physical damage spell UI • Added a small "Saving game" indicator
More updates coming soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
