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Steam News5 June 20261mo ago

v5.6 — Ratmen Race, Dungeon Maker Upgrades & Balance Tweaks

New Regular Update Now Available! New Content New Race: Ratmen * 95% physical resistance & 120% magic resistance. * +40% perception. * Immune to poison and diseases.

In this update5

Full notes

Full Depths of Endor: Dungeon Crawler update

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What changed

0 fixes3 additions1 change0 removals
  • Maps
  • Balance
  • Gameplay
addedNew ContentNew Race: Ratmen * 95% physical resistance & 120% magic resistance. * +40% perception. * Immune to poison and diseases. * Secret Doors: Added to both default dungeons and custom maps. * New opening and ending cinematics.
addedDungeon MakerAdded random map generation. * Added the ability to populate custom maps with default enemies. * Teleport tiles can now send players to a specific dungeon and position. * Added a checkbox to require defeating the boss before descending the stairs. * Fixes: * Fixed the enemy "Dialog" field. * Local images are now removed when clearing all enemies. * Added the ability to add custom images to default enemies. * Fixed custom images not displaying correctly when animations are disabled.
changedBalance ChangesConsumable usage per combat: Easy (3), Normal (2), Hard / Extreme (1). * Loot chance adjustments: Easy (-2%), Normal (Regular), Hard (+2%), Extreme (+4%). * Bag capacity: Limited to 40 items per character (increased to 100 with Master sub). Intended to reinforce the role-playing aspect and make the bank more meaningful.
addedVisual ImprovementsAdded new dungeon tile images. * Hand-drawn avatars now only display the current race.

Depths of Endor: Dungeon Crawler changes

addedNew Race: Ratmen * 95% physical resistance & 120% magic resistance. * +40% perception. * Immune to poison and diseases. * Secret Doors: Added to both default dungeons and custom maps. * New opening and ending cinematics.
addedAdded random map generation. * Added the ability to populate custom maps with default enemies. * Teleport tiles can now send players to a specific dungeon and position. * Added a checkbox to require defeating the boss before descending the stairs. * Fixes: * Fixed the enemy "Dialog" field. * Local images are now removed when clearing all enemies. * Added the ability to add custom images to default enemies. * Fixed custom images not displaying correctly when animations are disabled.
changedConsumable usage per combat: Easy (3), Normal (2), Hard / Extreme (1). * Loot chance adjustments: Easy (-2%), Normal (Regular), Hard (+2%), Extreme (+4%). * Bag capacity: Limited to 40 items per character (increased to 100 with Master sub). Intended to reinforce the role-playing aspect and make the bank more meaningful.
addedAdded new dungeon tile images. * Hand-drawn avatars now only display the current race.

New Regular Update Now Available!

New Content

  • New RaceRatmen * 95% physical resistance & 120% magic resistance. * +40% perception. * Immune to poison and diseases. * Secret Doors: Added to both default dungeons and custom maps. * New opening and ending cinematics.

Dungeon Maker

  • Added random map generation. * Added the ability to populate custom maps with default enemies. * Teleport tiles can now send players to a specific dungeon and position. * Added a checkbox to require defeating the boss before descending the stairs. * Fixes: * Fixed the enemy "Dialog" field. * Local images are now removed when clearing all enemies. * Added the ability to add custom images to default enemies. * Fixed custom images not displaying correctly when animations are disabled.

Balance Changes

  • Consumable usage per combatEasy (3), Normal (2), Hard / Extreme (1). * Loot chance adjustments: Easy (-2%), Normal (Regular), Hard (+2%), Extreme (+4%). * Bag capacity: Limited to 40 items per character (increased to 100 with Master sub). Intended to reinforce the role-playing aspect and make the bank more meaningful.

Visual Improvements

  • Added new dungeon tile images. * Hand-drawn avatars now only display the current race.

Source

Steam News / 5 June 2026

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