Full notes
Full Depths of Endor: Dungeon Crawler update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
Depths of Endor: Dungeon Crawler changes
NEW SPECIALIZATIONS
Guerrilla Ranger has been replaced by a new specialization: Hunter
Added new specializations:
Necromancer (Warlock)
Enchanter (Mage)
Elementalist (Shaman)
New spell type: Charm
→ Bind enemies and recruit them as companions
Plague Touch unlock level reduced: 20 → 15
Chain Heal is now exclusive to Spiritualist Shaman
TANK REWORK
Block adjustments:
Max block chance: 75% → 50%
Base block chance: 8% → 5%
Dexterity scaling: 1% → 0.67% per point
Warden (Ranger):
Lv15: Evasive Instincts (+10% Dodge)
Lv30: Arcane Evasion (Spells can be dodged)
Avenger (Paladin):
Lv15: Blessed Aegis (+15% Block Chance)
Lv30: Sanctuary (+25% Magic Resistance)
Juggernaut (Warrior):
Lv15: Shield Mastery (Block Chance 5% → 30%, now exclusive)
Lv30: Arcane Block (Spells can be blocked)
Taunt II:
Now available to all tank classes at Lv60
Damage reduction: 15% → 25%
Cost refunded to players who previously purchased it
Overall:
Reduced effectiveness of shield block for non-tank classes
Clearer tank identities:
Warden → Evasion
Juggernaut → Block
Avenger → Magic Resistance
IMPROVEMENTS & FIXES
Unleashed Fury and Metamorphosis now also change character name color
Improved spell UI readability
Guild spell lists now include specialization spells (grouped)
Added missing enemy sounds
Updated undead female hand-drawn avatar
Source
Changelog.gg summarizes and formats this update. How we read updates.
