Full notes
Full DEMONOLITION update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! We’ve listened closely to your feedback and prepared another wave of changes for you!
What changed
- Balance
- Maps
- UI and audio
- Performance
- Fixes
- Server
Balance
Adjusted the balance of several weapons.
Updated enemy wave balance.
During matches, enemies now gain increased movement speed and damage.
Reworked map prices.
QoL (Quality of Life)
Power-ups now blink a few seconds before disappearing, so you know they’re about to vanish.
Picking up a power-up now plays a voice line to notify the team about the buff.
Improved language selection screen (both on first launch and in the menu).
Bug Fixes
Fixed a critical bug that caused FPS drops during matches.
Fixed an issue where some achievements couldn’t be unlocked.
Enemies no longer teleport in multiplayer when joining another player’s game.
Fixed several game crashes.
Technical Improvements
Improved support for Intel and AMD integrated graphics.
Updated Vulkan rendering.
Thanks for your support — it’s what keeps us moving forward and making the game better!
Source
Changelog.gg summarizes and formats this update. How we read updates.
