Full notes
Full DEMONOLITION update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions2 changes0 removals
- Gameplay
- UI and audio
- Maps
- Fixes
changedVisuals : improved post-processing and a colder (gray) palette where weapons, enemies, and interactive objects stand out.
addedPerks : reworked system — each vending machine now has its own perk. There are 4 machines, so 4 perks.
addedUI (QoL) : added hints showing which perks can stack (be used repeatedly) and which cannot.
changedMaps : expanded to give you more space, plus a progression system for unlocking parts of the map with money.
fixedFix : resolved a bug that affected how enemies inside interiors were displayed.
Welcome to Community Patch #2!
Thank you all for your feedback — it helped us shape this update.
- Visualsimproved post-processing and a colder (gray) palette where weapons, enemies, and interactive objects stand out.
- Perksreworked system — each vending machine now has its own perk. There are 4 machines, so 4 perks.
- UI (QoL)added hints showing which perks can stack (be used repeatedly) and which cannot.
Maps: expanded to give you more space, plus a progression system for unlocking parts of the map with money.
- Fixresolved a bug that affected how enemies inside interiors were displayed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
