Full notes
Full DEMONOLITION update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! It hasn’t been long since the last update, and we’re back with more news — welcome Patch 1.3.
What changed
- Balance
- Maps
- Gameplay
Balance and Difficulty
We’ve listened to your feedback and improved the balance in the 10-wave mode. Enemies now deal less damage at the start, with their strength growing more gradually. This allows you to better adapt to the game’s rhythm and prepare for tougher moments.
Enemy Visibility and VFX
Thanks to new visual effects, enemies are now easier to spot. Battles feel clearer and more dynamic, with foes standing out more against the map.
Head Hitbox
We’ve increased the head hitbox for all enemies. This means aiming feels smoother, and every precise shot is rewarded as it should be.
That’s all for now — stay tuned for future updates!
Source
Changelog.gg summarizes and formats this update. How we read updates.
