Full notes
Full Demise Sanctuary update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, version v0.8.36 of the Alpha Demo is now available to download!
What changed
- Gameplay
- Balance
- Server
Demise Sanctuary changes
Changelog:
Improved the behaviour of the IronFire Boss. It will now stop its attack more often and hitting it will make it prepare another attack instead of making it attack directly. These changes should make its pattern more predictable for a more enjoyable combat - Added a short paragraph about the Focus and Rewind skills in the welcoming message "A Rough Awakening..." to serve as a tutorial - Increased the light effect of the Skull monsters to make their attack more visible - Reduced the duration of the Totem of Torpor to 2 seconds with +2 seconds per stack (was 3 seconds with +3 seconds per stack) - Changed the behaviour of the Galarium Horn (Unique Item): now its effect applies to all player's projectiles - Added an audio feedback when Stamina is too low - Added controller vibrations when Stamina is too low and when sending a projectile - Improved the controller vibration feedback - Fixed some collision issues - Fixed a bug where the animated flame of the fire trap was stuck on a specific frame - Fixed a bug where killing a Boss was not accounted for in the Stats of the run
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Source
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