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Steam News22 May 20224y ago

Alpha Demo Patch v0.8.39

Hey everyone, version v0.8.39 is available on Steam and Itch! This patch is a pretty nice one with changes and improvements that fit both the suggestions from the Community and my vision for the game.

Full notes

Full Demise Sanctuary update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, version v0.8.39 is available on Steam and Itch! This patch is a pretty nice one with changes and improvements that fit both the suggestions from the Community and my vision for the game. I think you'll like it :)

What changed

1 fix0 additions4 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedHey everyone, version v0.8.39 is available on Steam and Itch! This patch is a pretty nice one with changes and improvements that fit both the suggestions from the Community and my vision for the game. I think you'll like it :)
changedImportant changes - Now the Obelisk will activate automatically once the Infusion threshold is reached. A Unique Artefact will drop, or 30% of the accumulated Engrams if there are no more Unique Artefacts left in the Obelisk - Tweaked the monster spawn algorithm. Now monster packs should be more diverse, and Elite monsters should spawn more frequently - Dashing now allows the player to go through monsters, in addition to projectiles - Rerolling Artefacts now costs 30 engrams (was 10) - Healing totem now heals 10 HP for 5 Engrams (was 5 HP for 1 Engram)
changedArtefact changes and balancing - Solar Blade: projectiles now deal 20 damage, and create a burning explosion on impact that apply Burn effect for 3 seconds. In addition, a yellow filter is applied on the energy blade and piercing dash of the player - Keya's Mask: Now the burning explosion triggered by a crit damage will spawn at the enemy's position instead of the player's position. In addition, killing a burning enemy will trigger a burning explosion, which can lead to powerful chain reactions! - Red Amber: stacks will now improve the explosion damage instead of explosion chance. Explosion chance is now 20% (was 10%) - Third Eye: Memory Crystals now grant 5 engrams instead of 10 - Shoulder Cannon: stacks will now improve the bullet damage instead of cooldown - Gollopin Tail: decreased minion spawn chance to 8% (was 10%) and added a limit of 5 minions max at the same time - Primordial Flint: base Bleed chance is now 10% (was 5%), stack bonus is 4% (was 5%) - Void Ring: the effect upgrade is now calculated correctly - Gravitron: the effect upgrade is now calculated correctly
changedOther chances - The trail behind the player during a Dash is now blue to match the color of the helmet's horns
fixedFixes - Fixed a bug where the Obelisk could drop a Unique Artefact multiple times - Fixed a bug where the Totem of Torpor was canceling the Rewind skill - Fixed a bug with the shadows casted by the pillard of the Obelisk room

Demise Sanctuary changes

changedHey everyone, version v0.8.39 is available on Steam and Itch! This patch is a pretty nice one with changes and improvements that fit both the suggestions from the Community and my vision for the game. I think you'll like it :)
changedImportant changes - Now the Obelisk will activate automatically once the Infusion threshold is reached. A Unique Artefact will drop, or 30% of the accumulated Engrams if there are no more Unique Artefacts left in the Obelisk - Tweaked the monster spawn algorithm. Now monster packs should be more diverse, and Elite monsters should spawn more frequently - Dashing now allows the player to go through monsters, in addition to projectiles - Rerolling Artefacts now costs 30 engrams (was 10) - Healing totem now heals 10 HP for 5 Engrams (was 5 HP for 1 Engram)
changedArtefact changes and balancing - Solar Blade: projectiles now deal 20 damage, and create a burning explosion on impact that apply Burn effect for 3 seconds. In addition, a yellow filter is applied on the energy blade and piercing dash of the player - Keya's Mask: Now the burning explosion triggered by a crit damage will spawn at the enemy's position instead of the player's position. In addition, killing a burning enemy will trigger a burning explosion, which can lead to powerful chain reactions! - Red Amber: stacks will now improve the explosion damage instead of explosion chance. Explosion chance is now 20% (was 10%) - Third Eye: Memory Crystals now grant 5 engrams instead of 10 - Shoulder Cannon: stacks will now improve the bullet damage instead of cooldown - Gollopin Tail: decreased minion spawn chance to 8% (was 10%) and added a limit of 5 minions max at the same time - Primordial Flint: base Bleed chance is now 10% (was 5%), stack bonus is 4% (was 5%) - Void Ring: the effect upgrade is now calculated correctly - Gravitron: the effect upgrade is now calculated correctly
changedOther chances - The trail behind the player during a Dash is now blue to match the color of the helmet's horns
fixedFixes - Fixed a bug where the Obelisk could drop a Unique Artefact multiple times - Fixed a bug where the Totem of Torpor was canceling the Rewind skill - Fixed a bug with the shadows casted by the pillard of the Obelisk room

Changelog:

Important changes - Now the Obelisk will activate automatically once the Infusion threshold is reached. A Unique Artefact will drop, or 30% of the accumulated Engrams if there are no more Unique Artefacts left in the Obelisk - Tweaked the monster spawn algorithm. Now monster packs should be more diverse, and Elite monsters should spawn more frequently - Dashing now allows the player to go through monsters, in addition to projectiles - Rerolling Artefacts now costs 30 engrams (was 10) - Healing totem now heals 10 HP for 5 Engrams (was 5 HP for 1 Engram)

Artefact changes and balancing - Solar Blade: projectiles now deal 20 damage, and create a burning explosion on impact that apply Burn effect for 3 seconds. In addition, a yellow filter is applied on the energy blade and piercing dash of the player - Keya's Mask: Now the burning explosion triggered by a crit damage will spawn at the enemy's position instead of the player's position. In addition, killing a burning enemy will trigger a burning explosion, which can lead to powerful chain reactions! - Red Amber: stacks will now improve the explosion damage instead of explosion chance. Explosion chance is now 20% (was 10%) - Third Eye: Memory Crystals now grant 5 engrams instead of 10 - Shoulder Cannon: stacks will now improve the bullet damage instead of cooldown - Gollopin Tail: decreased minion spawn chance to 8% (was 10%) and added a limit of 5 minions max at the same time - Primordial Flint: base Bleed chance is now 10% (was 5%), stack bonus is 4% (was 5%) - Void Ring: the effect upgrade is now calculated correctly - Gravitron: the effect upgrade is now calculated correctly

Other chances - The trail behind the player during a Dash is now blue to match the color of the helmet's horns

Fixes - Fixed a bug where the Obelisk could drop a Unique Artefact multiple times - Fixed a bug where the Totem of Torpor was canceling the Rewind skill - Fixed a bug with the shadows casted by the pillard of the Obelisk room

Thanks again for your support!

Source

Steam News / 22 May 2022

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