Repeated intro
Hey everyone, version v0.8.39 is available on Steam and Itch! This patch is a pretty nice one with changes and improvements that fit both the suggestions from the Community and my vision for the game. I think you'll like it :)
What changed
1 fix0 additions4 changes0 removals
changedHey everyone, version v0.8.39 is available on Steam and Itch! This patch is a pretty nice one with changes and improvements that fit both the suggestions from the Community and my vision for the game. I think you'll like it :)
changedImportant changes - Now the Obelisk will activate automatically once the Infusion threshold is reached. A Unique Artefact will drop, or 30% of the accumulated Engrams if there are no more Unique Artefacts left in the Obelisk - Tweaked the monster spawn algorithm. Now monster packs should be more diverse, and Elite monsters should spawn more frequently - Dashing now allows the player to go through monsters, in addition to projectiles - Rerolling Artefacts now costs 30 engrams (was 10) - Healing totem now heals 10 HP for 5 Engrams (was 5 HP for 1 Engram)
changedArtefact changes and balancing - Solar Blade: projectiles now deal 20 damage, and create a burning explosion on impact that apply Burn effect for 3 seconds. In addition, a yellow filter is applied on the energy blade and piercing dash of the player - Keya's Mask: Now the burning explosion triggered by a crit damage will spawn at the enemy's position instead of the player's position. In addition, killing a burning enemy will trigger a burning explosion, which can lead to powerful chain reactions! - Red Amber: stacks will now improve the explosion damage instead of explosion chance. Explosion chance is now 20% (was 10%) - Third Eye: Memory Crystals now grant 5 engrams instead of 10 - Shoulder Cannon: stacks will now improve the bullet damage instead of cooldown - Gollopin Tail: decreased minion spawn chance to 8% (was 10%) and added a limit of 5 minions max at the same time - Primordial Flint: base Bleed chance is now 10% (was 5%), stack bonus is 4% (was 5%) - Void Ring: the effect upgrade is now calculated correctly - Gravitron: the effect upgrade is now calculated correctly
changedOther chances - The trail behind the player during a Dash is now blue to match the color of the helmet's horns
fixedFixes - Fixed a bug where the Obelisk could drop a Unique Artefact multiple times - Fixed a bug where the Totem of Torpor was canceling the Rewind skill - Fixed a bug with the shadows casted by the pillard of the Obelisk room
Demise Sanctuary changes
changedHey everyone, version v0.8.39 is available on Steam and Itch! This patch is a pretty nice one with changes and improvements that fit both the suggestions from the Community and my vision for the game. I think you'll like it :)
changedImportant changes - Now the Obelisk will activate automatically once the Infusion threshold is reached. A Unique Artefact will drop, or 30% of the accumulated Engrams if there are no more Unique Artefacts left in the Obelisk - Tweaked the monster spawn algorithm. Now monster packs should be more diverse, and Elite monsters should spawn more frequently - Dashing now allows the player to go through monsters, in addition to projectiles - Rerolling Artefacts now costs 30 engrams (was 10) - Healing totem now heals 10 HP for 5 Engrams (was 5 HP for 1 Engram)
changedArtefact changes and balancing - Solar Blade: projectiles now deal 20 damage, and create a burning explosion on impact that apply Burn effect for 3 seconds. In addition, a yellow filter is applied on the energy blade and piercing dash of the player - Keya's Mask: Now the burning explosion triggered by a crit damage will spawn at the enemy's position instead of the player's position. In addition, killing a burning enemy will trigger a burning explosion, which can lead to powerful chain reactions! - Red Amber: stacks will now improve the explosion damage instead of explosion chance. Explosion chance is now 20% (was 10%) - Third Eye: Memory Crystals now grant 5 engrams instead of 10 - Shoulder Cannon: stacks will now improve the bullet damage instead of cooldown - Gollopin Tail: decreased minion spawn chance to 8% (was 10%) and added a limit of 5 minions max at the same time - Primordial Flint: base Bleed chance is now 10% (was 5%), stack bonus is 4% (was 5%) - Void Ring: the effect upgrade is now calculated correctly - Gravitron: the effect upgrade is now calculated correctly
changedOther chances - The trail behind the player during a Dash is now blue to match the color of the helmet's horns
fixedFixes - Fixed a bug where the Obelisk could drop a Unique Artefact multiple times - Fixed a bug where the Totem of Torpor was canceling the Rewind skill - Fixed a bug with the shadows casted by the pillard of the Obelisk room
Changelog:
Important changes - Now the Obelisk will activate automatically once the Infusion threshold is reached. A Unique Artefact will drop, or 30% of the accumulated Engrams if there are no more Unique Artefacts left in the Obelisk - Tweaked the monster spawn algorithm. Now monster packs should be more diverse, and Elite monsters should spawn more frequently - Dashing now allows the player to go through monsters, in addition to projectiles - Rerolling Artefacts now costs 30 engrams (was 10) - Healing totem now heals 10 HP for 5 Engrams (was 5 HP for 1 Engram)
Artefact changes and balancing - Solar Blade: projectiles now deal 20 damage, and create a burning explosion on impact that apply Burn effect for 3 seconds. In addition, a yellow filter is applied on the energy blade and piercing dash of the player - Keya's Mask: Now the burning explosion triggered by a crit damage will spawn at the enemy's position instead of the player's position. In addition, killing a burning enemy will trigger a burning explosion, which can lead to powerful chain reactions! - Red Amber: stacks will now improve the explosion damage instead of explosion chance. Explosion chance is now 20% (was 10%) - Third Eye: Memory Crystals now grant 5 engrams instead of 10 - Shoulder Cannon: stacks will now improve the bullet damage instead of cooldown - Gollopin Tail: decreased minion spawn chance to 8% (was 10%) and added a limit of 5 minions max at the same time - Primordial Flint: base Bleed chance is now 10% (was 5%), stack bonus is 4% (was 5%) - Void Ring: the effect upgrade is now calculated correctly - Gravitron: the effect upgrade is now calculated correctly
Other chances - The trail behind the player during a Dash is now blue to match the color of the helmet's horns
Fixes - Fixed a bug where the Obelisk could drop a Unique Artefact multiple times - Fixed a bug where the Totem of Torpor was canceling the Rewind skill - Fixed a bug with the shadows casted by the pillard of the Obelisk room
Thanks again for your support!