Full notes
Full Demise Sanctuary update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, here is a new major version of the Alpha Demo Alpha v0.8.40, enjoy!
What changed
- Gameplay
- Security
- UI and audio
- Balance
Demise Sanctuary changes
Changelog:
IMPROVEMENTS & CHANGES
Gameplay - Added a new menu allowing the player to chose the Unique Artefact they want when the Obelisk is fully charged. It is also possible to chose Engrams instead, the amount of which is equal to 30% of the total Engrams in the Obelisk. - The number of Engrams required to fully charge the Obelisk now increases by 100 per number of Unique Artefact possessed by the player. - A minimum number of Engrams is now required to manually activate the Obelisk.
Enemies - New monster: Elite version of the Grunt (charging monster with horns). This one is tougher and generate poison trails!
Skills - Rewind skill: now removes status effects that were applied less that 3 seconds ago - Rewind skill: the cooldown timer is now paused when out of combat. This will avoid any exploit consisting in waiting the end of the cooldown before going into another unexplored room.
Visuals - The God rays effect of open doors now displays light particles only for rooms that have not been cleared yet. - Player's melee attack animation now systematly alternate between left to right and right to left (was random before). - The Elite version of Jaws (little green monsters) have a new sprite. - Improved the visual effect of poison clouds to better hightlight their border.
Audio - The music and SFX should now be inaudible when the corresponding sliders are at 0 in the Options menu
BALANCING
Skills: - Piercing Dash now deals 28-32 damage (was 26-30).
Status Effect: - Bleed now applies 10 damage (was 5) every 2 seconds.
Player: - Base critical strike chance is now 2% (was 5%). - Base critical strike damage multiplier is now 1.5 (was 2.0).
Enemies: - Jaws now have 22 HP (was 18). - Jaws now deal 8 damage (was 5). - Elite Jaws now move faster. - Elite Jaws now have 50 HP (was 35). - Elite Jaws now deal 12 damage (was 10). - Grunts now have 50 HP (was 40). - Grunts now deal 15 damage (was 10). - Skulls attack range is now 140 pixels (was 120). - The fireball shot by Skulls and Elite Skulls now apply Burn effect for 2 seconds. - Elite Skulls now move faster. - Elite Skulls attack range is now 150 pixels (was 140).
Artefacts
- (Epic)
Gollopin Tail
only non-Elite monsters can be revived now. The number of maximum minion is now 4 (was 5), but this limit now increases by 1 per stack. - (Rare)
Leech Fossil
now gives both HP and Stamina per bleeding enemies. Base conversion percentage is now 10% (was 20%). - (Rare)
Keya's Mask
base burn duration is now 1.5 seconds (was 1 second). Improved Artefact's decription. - (Boss)
Gem of Torpor
the maximum number of active totems is now limited to 2. - (Common)
Primordial Flint
Base Bleed chance is now 8% (was 10%). This is to compensate the increase in Bleed damage.
BUG FIXING
The sound corresponding to collecting en Engram is now properly scaled with SFX volume in the Options menu - Fixed a bug where spike traps applied 2 times their initial damage to the player. - Fixed a bug where the damage of a status effect were not applied at the end of the effect. - Fixed a visual bug preventing Skulls from becoming red during the death animation
Source
Changelog.gg summarizes and formats this update. How we read updates.
