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Steam News24 July 202619d ago

2.94 Patch Notes

Aiming in build camera mode now lowers the camera to the player character height (for easier building inside) • Player movement now replicates more frequently • Character animation runs on a higher framerate on owned pl

Full notes

Full Deliverage update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedAiming in build camera mode now lowers the camera to the player character height (for easier building inside) • Player movement now replicates more frequently • Character animation runs on a higher framerate on owned player character while keeping the performance benefit on other character (Thanks to @Prexy) • Character camera location smoothing is now active again unless you are within a ferry • Character movement as perceived from other clients is now much more smooth and fluid (Thanks to @BeepBoop123 ) • Moving as a remote client now allows for more location mismatch before you get teleported to a corrected location • Standing on a ferry no longer looks jittery (the vehicles don't look jittery on the server too, but still do on client) (Thanks to @BeepBoop123 ) • Jumping velocity while on a ferry now matches ferry movement and jumping out of it by accident is much harder now (Thanks to @BeepBoop123 ) • Ferry should no longer move the character away from it when entering without a vehicle (Thanks to @BeepBoop123 ) • Tolls and speed cameras no longer charge money into the negative if you have no money and give you a bounty instead • Map now shows markers for rentable properties and ferries • It's now possible to stand on a driving vehicle • Temporary trash collection point random event in Rageon hood is permanently removed (Thanks to @Asmith501 ) • Owned land locations now only expire if manually triggered by the server moderator in the server management window, playing single player no longer requires you to keep up with rent durations to not lose your progress • Vehicle jittering when viewed from a remote client on a ferry is fixed • Post death ragdoll respawn happens two seconds later now and characters no longer visibly stand up for a frame in their death location on respawn • Aiming is now looking correct and accurate again when viewing other clients • Fixed Kyozaki Karaoke lights from flickering the entire city in colors from far away (Thanks to @Betty ) • Updated apartment and Rageon building colors to no longer have a gradient ending every few floors and be overly bright by the top • Full rework of all math with trade good quantities and prices, complete change of all pricing on all goods • Open spreadsheet with all trading goods data available on discord for balancing input • Trading goods information now shows prices ranges, distances to delivery points and how much extra profit is due to distance, text on delivery locations if the pricing is due to dynamic event (it's still not show at trade location on the goods themselves yet) • Fixed rug pricing, increased trash generation duration do disincentivize waiting at one point • Harbor trade locations are no longer in direct path of ferry entrances (Thanks to @Betty ) • Manually placed rocks and trees in the Rageon forest to ensure the generated rocks never end up blocking the road again, tree coverage is now denser (Thanks to @Betty ) • Fixed a typo on an apartment in Abu Shay • Trade locations no longer display as part of a recipe if they are only bought in that location and aren't used to craft / the recipe of another item at that location is incomplete • Grandma's should no longer show up with an error • All the goods prices were changed back to the spreadsheet • Spreadsheet updating with balancing changes to not have massive differences between the amount of something bought and how much is produced out in the world, more likely to need to deliver the same goods to multiple locations now as opposed to the same one over and over again • Added more goods being bought in locations • Added much more feedback to what happens when you press Z to better understand why it can not work in build, it should now show a notification when something goes wrong • Renamed item detail pricing new data to be easier to understand • Ferries are now taller and can fully fit Camyone • New vehicle recovery to garage button on vehicles that are anywhere on the map, can now recover remotely • Updated all trading good prices and quantities • Saved built props no can no longer produce duplicates if owned land saving failed

Deliverage changes

fixedAiming in build camera mode now lowers the camera to the player character height (for easier building inside) • Player movement now replicates more frequently • Character animation runs on a higher framerate on owned player character while keeping the performance benefit on other character (Thanks to @Prexy) • Character camera location smoothing is now active again unless you are within a ferry • Character movement as perceived from other clients is now much more smooth and fluid (Thanks to @BeepBoop123 ) • Moving as a remote client now allows for more location mismatch before you get teleported to a corrected location • Standing on a ferry no longer looks jittery (the vehicles don't look jittery on the server too, but still do on client) (Thanks to @BeepBoop123 ) • Jumping velocity while on a ferry now matches ferry movement and jumping out of it by accident is much harder now (Thanks to @BeepBoop123 ) • Ferry should no longer move the character away from it when entering without a vehicle (Thanks to @BeepBoop123 ) • Tolls and speed cameras no longer charge money into the negative if you have no money and give you a bounty instead • Map now shows markers for rentable properties and ferries • It's now possible to stand on a driving vehicle • Temporary trash collection point random event in Rageon hood is permanently removed (Thanks to @Asmith501 ) • Owned land locations now only expire if manually triggered by the server moderator in the server management window, playing single player no longer requires you to keep up with rent durations to not lose your progress • Vehicle jittering when viewed from a remote client on a ferry is fixed • Post death ragdoll respawn happens two seconds later now and characters no longer visibly stand up for a frame in their death location on respawn • Aiming is now looking correct and accurate again when viewing other clients • Fixed Kyozaki Karaoke lights from flickering the entire city in colors from far away (Thanks to @Betty ) • Updated apartment and Rageon building colors to no longer have a gradient ending every few floors and be overly bright by the top • Full rework of all math with trade good quantities and prices, complete change of all pricing on all goods • Open spreadsheet with all trading goods data available on discord for balancing input • Trading goods information now shows prices ranges, distances to delivery points and how much extra profit is due to distance, text on delivery locations if the pricing is due to dynamic event (it's still not show at trade location on the goods themselves yet) • Fixed rug pricing, increased trash generation duration do disincentivize waiting at one point • Harbor trade locations are no longer in direct path of ferry entrances (Thanks to @Betty ) • Manually placed rocks and trees in the Rageon forest to ensure the generated rocks never end up blocking the road again, tree coverage is now denser (Thanks to @Betty ) • Fixed a typo on an apartment in Abu Shay • Trade locations no longer display as part of a recipe if they are only bought in that location and aren't used to craft / the recipe of another item at that location is incomplete • Grandma's should no longer show up with an error • All the goods prices were changed back to the spreadsheet • Spreadsheet updating with balancing changes to not have massive differences between the amount of something bought and how much is produced out in the world, more likely to need to deliver the same goods to multiple locations now as opposed to the same one over and over again • Added more goods being bought in locations • Added much more feedback to what happens when you press Z to better understand why it can not work in build, it should now show a notification when something goes wrong • Renamed item detail pricing new data to be easier to understand • Ferries are now taller and can fully fit Camyone • New vehicle recovery to garage button on vehicles that are anywhere on the map, can now recover remotely • Updated all trading good prices and quantities • Saved built props no can no longer produce duplicates if owned land saving failed
  • Aiming in build camera mode now lowers the camera to the player character height (for easier building inside) • Player movement now replicates more frequently • Character animation runs on a higher framerate on owned player character while keeping the performance benefit on other character (Thanks to @Prexy) • Character camera location smoothing is now active again unless you are within a ferry • Character movement as perceived from other clients is now much more smooth and fluid (Thanks to @BeepBoop123 ) • Moving as a remote client now allows for more location mismatch before you get teleported to a corrected location • Standing on a ferry no longer looks jittery (the vehicles don't look jittery on the server too, but still do on client) (Thanks to @BeepBoop123 ) • Jumping velocity while on a ferry now matches ferry movement and jumping out of it by accident is much harder now (Thanks to @BeepBoop123 ) • Ferry should no longer move the character away from it when entering without a vehicle (Thanks to @BeepBoop123 ) • Tolls and speed cameras no longer charge money into the negative if you have no money and give you a bounty instead • Map now shows markers for rentable properties and ferries • It's now possible to stand on a driving vehicle • Temporary trash collection point random event in Rageon hood is permanently removed (Thanks to @Asmith501 ) • Owned land locations now only expire if manually triggered by the server moderator in the server management window, playing single player no longer requires you to keep up with rent durations to not lose your progress • Vehicle jittering when viewed from a remote client on a ferry is fixed • Post death ragdoll respawn happens two seconds later now and characters no longer visibly stand up for a frame in their death location on respawn • Aiming is now looking correct and accurate again when viewing other clients • Fixed Kyozaki Karaoke lights from flickering the entire city in colors from far away (Thanks to @Betty ) • Updated apartment and Rageon building colors to no longer have a gradient ending every few floors and be overly bright by the top • Full rework of all math with trade good quantities and prices, complete change of all pricing on all goods • Open spreadsheet with all trading goods data available on discord for balancing input • Trading goods information now shows prices ranges, distances to delivery points and how much extra profit is due to distance, text on delivery locations if the pricing is due to dynamic event (it's still not show at trade location on the goods themselves yet) • Fixed rug pricing, increased trash generation duration do disincentivize waiting at one point • Harbor trade locations are no longer in direct path of ferry entrances (Thanks to @Betty ) • Manually placed rocks and trees in the Rageon forest to ensure the generated rocks never end up blocking the road again, tree coverage is now denser (Thanks to @Betty ) • Fixed a typo on an apartment in Abu Shay • Trade locations no longer display as part of a recipe if they are only bought in that location and aren't used to craft / the recipe of another item at that location is incomplete • Grandma's should no longer show up with an error • All the goods prices were changed back to the spreadsheet • Spreadsheet updating with balancing changes to not have massive differences between the amount of something bought and how much is produced out in the world, more likely to need to deliver the same goods to multiple locations now as opposed to the same one over and over again • Added more goods being bought in locations • Added much more feedback to what happens when you press Z to better understand why it can not work in build, it should now show a notification when something goes wrong • Renamed item detail pricing new data to be easier to understand • Ferries are now taller and can fully fit Camyone • New vehicle recovery to garage button on vehicles that are anywhere on the map, can now recover remotely • Updated all trading good prices and quantities • Saved built props no can no longer produce duplicates if owned land saving failed

Source

Steam News / 24 July 2026

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