What changed
0 fixes2 additions0 changes0 removals
addedPicking back up after the holidays, I worked on some new systems within the game, and some internal rearranging, so there's not much to show. -Levels now remember if you've collected stars in them, and display already collected stars, which are now saved. -Added a new shop that you can access from the worldmap, with its shop npc. Talk to this npc to buy access to bonus levels (for now there's only 1 level to unlock, for showing purpose).
addedI also spent some time upgrading the cover art and making a new store capsule art, and I'm pretty happy about the result. I'm still unsure about what I will work on next, I might try to give the UI its final form. My process will stay to polish and finish this early game section so that I can release the demo on steam as soon as I can.
Deep Sea Sweep changes
addedPicking back up after the holidays, I worked on some new systems within the game, and some internal rearranging, so there's not much to show. -Levels now remember if you've collected stars in them, and display already collected stars, which are now saved. -Added a new shop that you can access from the worldmap, with its shop npc. Talk to this npc to buy access to bonus levels (for now there's only 1 level to unlock, for showing purpose).
addedI also spent some time upgrading the cover art and making a new store capsule art, and I'm pretty happy about the result. I'm still unsure about what I will work on next, I might try to give the UI its final form. My process will stay to polish and finish this early game section so that I can release the demo on steam as soon as I can.
Picking back up after the holidays, I worked on some new systems within the game, and some internal rearranging, so there's not much to show. -Levels now remember if you've collected stars in them, and display already collected stars, which are now saved. -Added a new shop that you can access from the worldmap, with its shop npc. Talk to this npc to buy access to bonus levels (for now there's only 1 level to unlock, for showing purpose).
I also spent some time upgrading the cover art and making a new store capsule art, and I'm pretty happy about the result. I'm still unsure about what I will work on next, I might try to give the UI its final form. My process will stay to polish and finish this early game section so that I can release the demo on steam as soon as I can.