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Steam News28 May 20261mo ago

The first update is here! Meet the "Relaxed" difficulty setting without losing.

We've received quite a few requests for a more relaxed way to play, without rating system or city timers. Therefore, we've added a difficulty choice.

Full notes

Full Deep Corp update

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What changed

1 fix5 additions2 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • Store
addedWe've received quite a few requests for a more relaxed way to play, without rating system or city timers. Therefore, we've added a difficulty choice . On Classic difficulty, a player can lose if their rating drops to zero (which happens when city residents are unhappy due to slow product delivery). On "Relaxed" difficulty, there's no rating, and cities will wait as long as needed. This means you can service cities one by one, if you don't want to rush ahead and complete multiple tasks at once. Difficulty can only be changed at the start of a Story Mode playthrough; it can't be changed for the same playthrough on the fly.
changedAlso, by popular demand, we've redesigned the display of autosaves (which were already present in the game; you could simply click "Play" in the main menu and then "Continue"). They are now also visible on the Load screen (previously, only manual saves were displayed there).
removedA few things that will improve gameplay convenience: the automatic exit to the map when upgrading cities and objects has been removed . You'll receive a notification in the corner of the screen. This allows you to better focus on current tasks and avoid interruptions.
addedAn option to limit notifications to only really important ones (those displayed in the lower left corner of the screen) has been added to the settings.
addedThe mine's sale price has been added when its resources are almost depleted. This is to clearly show how much money can be obtained from selling it if the mine is completely empty. We highly recommend doing this. Later mines, in particular, can be sold at a very favorable price!
addedThis update also fixes bugs related to saving . The save system has become more stable and robust. We've also added three more autosave slots so you can revert to an earlier stage of the game if necessary.

Deep Corp changes

addedWe've received quite a few requests for a more relaxed way to play, without rating system or city timers. Therefore, we've added a difficulty choice . On Classic difficulty, a player can lose if their rating drops to zero (which happens when city residents are unhappy due to slow product delivery). On "Relaxed" difficulty, there's no rating, and cities will wait as long as needed. This means you can service cities one by one, if you don't want to rush ahead and complete multiple tasks at once. Difficulty can only be changed at the start of a Story Mode playthrough; it can't be changed for the same playthrough on the fly.
changedAlso, by popular demand, we've redesigned the display of autosaves (which were already present in the game; you could simply click "Play" in the main menu and then "Continue"). They are now also visible on the Load screen (previously, only manual saves were displayed there).
removedA few things that will improve gameplay convenience: the automatic exit to the map when upgrading cities and objects has been removed . You'll receive a notification in the corner of the screen. This allows you to better focus on current tasks and avoid interruptions.
addedAn option to limit notifications to only really important ones (those displayed in the lower left corner of the screen) has been added to the settings.
addedThe mine's sale price has been added when its resources are almost depleted. This is to clearly show how much money can be obtained from selling it if the mine is completely empty. We highly recommend doing this. Later mines, in particular, can be sold at a very favorable price!

We've received quite a few requests for a more relaxed way to play, without rating system or city timers. Therefore, we've added a difficulty choice. On Classic difficulty, a player can lose if their rating drops to zero (which happens when city residents are unhappy due to slow product delivery). On "Relaxed" difficulty, there's no rating, and cities will wait as long as needed. This means you can service cities one by one, if you don't want to rush ahead and complete multiple tasks at once. Difficulty can only be changed at the start of a Story Mode playthrough; it can't be changed for the same playthrough on the fly.

Also, by popular demand, we've redesigned the display of autosaves (which were already present in the game; you could simply click "Play" in the main menu and then "Continue"). They are now also visible on the Load screen (previously, only manual saves were displayed there).

A few things that will improve gameplay convenience: the automatic exit to the map when upgrading cities and objects has been removed. You'll receive a notification in the corner of the screen. This allows you to better focus on current tasks and avoid interruptions.

An option to limit notifications to only really important ones (those displayed in the lower left corner of the screen) has been added to the settings.

The mine's sale price has been added when its resources are almost depleted. This is to clearly show how much money can be obtained from selling it if the mine is completely empty. We highly recommend doing this. Later mines, in particular, can be sold at a very favorable price!

This update also fixes bugs related to saving. The save system has become more stable and robust. We've also added three more autosave slots so you can revert to an earlier stage of the game if necessary.

A bug that some players experienced when purchasing Mine No.6 has also been fixed. A rare bug that caused a black screen to appear after loading certain saves has also been fixed.

The ability to build routes between markets has been added.

Several fixes have been made to the order of storyline moments: the market newspaper used to appear when purchasing a second mine, but now it displays correctly only after the player has built the Market.

In addition, we've made minor adjustments to various parts of the game.

We wish you a pleasant gaming experience! We're off to prepare the next update! 🤠

Source

Steam News / 28 May 2026

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