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Steam News8 July 20223y ago

Update 1.3.2

Added: - +3 variants of images for random internal threats, +10 for external Bug fixes: - fixed infirmary and Dee-6 graphics artifacts - it is no longer possible to interrupt the firing of guns by activating the compens

Full notes

Full Dee-6: Dice Defenders update

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What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
addedAdded: - +3 variants of images for random internal threats, +10 for external
fixedBug fixes: - fixed infirmary and Dee-6 graphics artifacts - it is no longer possible to interrupt the firing of guns by activating the compensator - fixed errors in the damage description of some procedural cards - fixed another bug where single mission threat could get OR - damage-hiding diversion no longer hides information about sun damage reduction in the nebula - fixed a rare bug with the disappearance of the compensator missiles during the flight - fixed bugs related to reflecting damage and quickly destroying threats - "Oracle" bonus now works in conjunction with the "Lesser evil" bonus (shows both dice) - "Safe environment" bonus removed from infinite deck mode - "Titanium Plating" module was sometimes erroneously highlighted with a red frame - fixed a bug that caused a delay in the explosion of the ship when it was defeated - the button to turn on the endless deck mode remembers its pressing
addedBalance changes: - increased the rate of difficulty in random mode with an endless deck - gauss cannon in two-tactics shot mode has increased accuracy 80%->90%, increased damage 4->6 in both shooting modes (makes sense when shooting at armored targets) - procedural threats no longer create tacticians (commanders for the Knivex ship) on a roll at the start of a round - changed the sabotage that hides the description of threats: the description can be hidden, not real or real - sabotage that adds armor to external threats does so with less chance (100% -> 50%)
addedOther changes: - the module replacement button no longer disappears after activation, but becomes inactive - wounded dice now leave blood trails in the infirmary - you can now switch the game speed with the 1-2-3 buttons on the numeric keypad as well - hotkeys added to the hints menu about available actions: space bar/middle mouse button - skip the current hint; Esc - return to actions with the crew - changed some icons to the left of the sensor panel; clicking on them shows their description. - information about the number of destroyed threats is added to the statistics window after an endless battle - added a note at the end of the battle about unlocking the endless deck mode for the current ship - in endless deck mode, the number of killed threats is now shown to the right of the sensors - you can no longer reset your turn after a threat has reflected damage - camera shake from hits and powerful shots now works better - the screen no longer blinks when defeated; win text appears smoothly

Added: - +3 variants of images for random internal threats, +10 for external

Bug fixes: - fixed infirmary and Dee-6 graphics artifacts - it is no longer possible to interrupt the firing of guns by activating the compensator - fixed errors in the damage description of some procedural cards - fixed another bug where single mission threat could get OR - damage-hiding diversion no longer hides information about sun damage reduction in the nebula - fixed a rare bug with the disappearance of the compensator missiles during the flight - fixed bugs related to reflecting damage and quickly destroying threats - "Oracle" bonus now works in conjunction with the "Lesser evil" bonus (shows both dice) - "Safe environment" bonus removed from infinite deck mode - "Titanium Plating" module was sometimes erroneously highlighted with a red frame - fixed a bug that caused a delay in the explosion of the ship when it was defeated - the button to turn on the endless deck mode remembers its pressing

Balance changes: - increased the rate of difficulty in random mode with an endless deck - gauss cannon in two-tactics shot mode has increased accuracy 80%->90%, increased damage 4->6 in both shooting modes (makes sense when shooting at armored targets) - procedural threats no longer create tacticians (commanders for the Knivex ship) on a roll at the start of a round - changed the sabotage that hides the description of threats: the description can be hidden, not real or real - sabotage that adds armor to external threats does so with less chance (100% -> 50%)

Other changes: - the module replacement button no longer disappears after activation, but becomes inactive - wounded dice now leave blood trails in the infirmary - you can now switch the game speed with the 1-2-3 buttons on the numeric keypad as well - hotkeys added to the hints menu about available actions: space bar/middle mouse button - skip the current hint; Esc - return to actions with the crew - changed some icons to the left of the sensor panel; clicking on them shows their description. - information about the number of destroyed threats is added to the statistics window after an endless battle - added a note at the end of the battle about unlocking the endless deck mode for the current ship - in endless deck mode, the number of killed threats is now shown to the right of the sensors - you can no longer reset your turn after a threat has reflected damage - camera shake from hits and powerful shots now works better - the screen no longer blinks when defeated; win text appears smoothly

Source

Steam News / 8 July 2022

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